Release version 110008 is available on ModDB and is now in an installer with auto-updater.
Visit stalkersoup.net for more about the latest release of the game.
Release version 110008 is available on ModDB and is now in an installer with auto-updater.
Visit stalkersoup.net for more about the latest release of the game.
All 54 active levels are now with content that never stops. From level-up 0 (SOC/NS) to level-up 1 (Collector) to level-up 3 (The Storm) and on..
Beyond level-up 3 (Reclamation) to the DLC content available after that, this mod will certainly keep you going. Still a BETA (5 patches left to release) but is ready to play and very versatile to fit any gamers needs!
I am now at 109995 and preparing 109996 for this week. In this patch I have optimized the load out and looting systems, also fixing the LDK issue at the same time. I have also fixed all the object ids that have a '-' instead of a '_' in them that were causing LUA C-STACK errors when passed to the encyclopedia. I also had to fix them in the all.spawn but I created a legacy xml that allows you to continue using your existing saves. The old torrent version no longer exists but now there is a good auto-installer/updater at JAMMER's stalkersoup.com (not my site). Soon I will upload a new installer version which will be the same one used on the special STALKERSOUP 15gig USB drives shipping on release to the Friends of STALKERSOUP (FSS).
Sorry I have not been here for awhile..
Anyone needing help should write to stalkersoup@tecnobacon.com for a fast reply, thanks.
Leave the Cemetery before dark or...
Have not been here for awhile.
the MOD is now at 1.0.9.9.8.7 and very stable, visit tecnobacon.com for info and link to the repository.
STALKERSOUP!
Patch 109935 is available.
All should update, new games not needed but if an old save has an issue then please send to stalkersoup@tecnobacon.com and I will try to resolve it for you.
Things are moving fast and there is work starting on getting the task descriptions improved so a guide should not be needed as the NS guide is becomming less accurate all the time.
109933 Fix 2 is in the Repository.
this fix will take care of Voronin and also the bad saves but you must go back to a save before the corruption of your bio radar and/or when your pause menu screen fails.
109933fix 2 is in the Repository.
This fix will take care of Voronin and also the bad saves but you must go back to a save before the corruption of your bio radar and/or when your pause menu screen fails.
109931 is in repository.
New game required to fix bad respawn and also start new content.
Many fixes and improvements.
Thank you BETA testers for helping me get this done, getting close!!!
109931 is in repository
New game required as respawn tables in old saves are corrupt.
Many fixes and improvements, new content and much better alife.
Weather pack needs to be updated, please do not use until then.
109930 is in repository
email me at stalkersoup@tecnobacon for quick help
109930 is in the repository, all should update
this is the texture_lod value, it must be 0 or 1, 2 is not supported.
It changes to 2 when you put texture detail to half or less.
109928 Update
Almost ready, still working on wharehouses. Actually it is a flaw in the group spawner, some of the spawn radius callouts were commented in the all.spawn and this one inadvertantly commented out the logic for the squad spawns so the barrier squad that is supposed to be attached to the captain never spawn.
The load out system was the key to balancing the squads in combat situations, can't wait until I have time to expand them from 5 levels of probability to 10. I need to get the weapons catagorized and completely listed (dAVROs has been doing some, thanks!), then I (or someone) can truly balance them accross the Zone.
New Bioradar also works smooth and is much better in combat. It now will show all living creatures first then corpses up to the scan limit. This way a reasonable limit can be placed on the radar update slice to prevent staggers and stalls.
I have perfected the 'one in the gut then one in the head' style combat... when you shoot an npc in the gut he will scrunch over and loose his composure for a short time which allows for the second shot. The timmings and hit ranges are very touchy and now that the ranges are correct small changes make BIG differences.
Hopefully I will have the bad squad spawning fixed soon and can release this patch.
For those having issues, please email me at stalkersoup so I can work with you. We are at 109927 fix 4, for TORRENT 109 users the updates are in the legacy folder. Those trying to extract the .db format, just right click on .001 with 7zip and the other files will be picked up automaticaly.
Patch 109927 is in the repository, all should patch.
109927 is in the repository.
ALL should update.
Patch 109926 is in repository
also a small pre-patch fix that all should get
also an updated BIN folder with farplane clipping for swamp and other bad occlusion map levels
your schemes are getting broken
email me at stalkersoup with your .log of new start please
109926 is in repository
also small pre-patch fix available
also updated BIN with farplane clipping for swamp and other bad occlusion map levels
you need to email me and attach a log of a new start, I can then verify your installation
you should email me at stalkersoup, i can get you up and running fast
Patch 109925 is up
remember that you will get faster support at stalkersoup@tecnobacon.com
TecnoBacon
Eric joined
Lead Software Engineer Creator of STALKERSOUP