I only found the one under data/world/maps/base. where is the 2nd one?
I only found the one under data/world/maps/base. where is the 2nd one?
deleted map.rwm and started a new campaign as 4th era kingdom of Skyrim, still am not able to recruit cavalry.
Is there a way to re-add free upkeep units in forts?
Are they still updating this mod?
Any release date for next patch?
Will the patch require starting a new campaign?
As Empire- at war with Crowns, Valenwood, Pelletine, and Black Marsh...
Really enjoying the mod so far! It feels like the ai is more aggressive and can spam a lot more units than in 1.5 and 1.6.
I used to steamroll medium campaign difficuly, now seems impossible with every neighboring faction at war with me, not able to get peace, and each having dozens of full armies. (Around turn 100)
Anyone else agree/disagree?
You can still recruit undead and kind of play them if you recruit the king of worms
This mod has been my favorite for any game. Thank you for spending so much time and effort making it great.
When i upgraded cropsford to a town, it changed the religion to 100% cult of dagoth ur. (4th era as empire)
Same bug with stormcloaks. They get about 10 units that dont go away after the seige
Happens to me in every battle with general tullius, imperial or skyrim tullius
The date is 11-11-2019. The Second Great War has begun.
Only if you quit to fight in the Great War
Devs are hard at work.
In the spirit of Bethesda, Devs should release the mod now no matter how many bugs there are.
With microtransactions
Is there any chance 2.0 releases during the weekend instead of Monday? Either way, thank you development team for this mod!
2nd dominion under Ayrenne. Very against elven supremacy, but felt that humans had too short life spans to rule peacefully.
Unless you unite Tamriel AS the Thalmor ;)
Never woke up on Tuesday so excited for Monday before
Mages or 2-handers? Either way very nice!
Will the dragonborn be general/family member of a faction?
Article about faction leaders?
Will sieging settlements still lead to an enemy's garrisson increasing? I've noticed it typically happening maybe once per settlement (but only some settlements, such as faction capitals) where they may only have 5 garrisoned units, but once under siege become 20 units.
t67
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