Hello Radspakr
Your models are really nice. The Graphics are great too, and you have a lot of good factions with innovative science powers. The launcher is good and works smoothly. Can't wait for the new factions in 1.0.
Some changes we thought could make this mod even better:
- How about adding the handicap option like in BFME II in skirmish to make it more difficult? We (me & my friend) did skirmish 2 vs 4 bots, (Rules: Build no buildings, not even ec. plots or outposts), or 2 vs 4 bots without heroes and only 1 building allowed.
- Bots in skirmish (I just know Mordor & Isengard) rarely use siege works. Maybe a way of upgrading that? Also to mention: during Skirmish Dunland sometimes doesn't do anything.
- Free People seem to have really strong Ponies. Eagle production seem to be extremely powerful.
- And how about if you reduce th HP of some of the buildings? especially farms & towers?
- Erebor seems to be very strong, especially the heroes. Maybe a bit of nerfing?
- Science Powers seem to have an unusual order (purchase left SP to unlock bottom-right SP). Maybe a quick fix of that?
- Order Heroes after their cost?
- How about Fire arrows do extra damage vs buildings and no extra damage vs units? (Then of course reducing the cost of fire arrows.) We usually play without fire arrows because they deal too much damage, even for their cost.
Maybe it's not really the time to nerf/buff these factions at the moment since you're working on the other 6 factions. Just thought of some ideas which could improve the game.
SwissFighter
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