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ChugunovRoman
ChugunovRoman - - 10 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Yes, I've a github repository for the engine and gitlab group of repositories for all gamedata files. Mostly engine changes are local, later I organize all local changes into separated commits and will push.
I'll try negotiate with EpicTeam and release this as official contituation of CoC mod.
xray-16 repo: Github.com
branch: coc

Good karma+4 votes
ChugunovRoman
ChugunovRoman - - 10 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

CoC on Open X-Ray (modified xray-16 Release build 25.04.2022)

Good karma+7 votes
ChugunovRoman
ChugunovRoman - - 10 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Yes, I use xray-16 from last commit and always fetch new commits

Good karma+4 votes
ChugunovRoman
ChugunovRoman - - 10 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

I'm moving currently CoC on Open X-Ray Engine. The process is going well. The game is already running and playable. But there are still bugs. And I only work on Linux so far. But need to fix bugs and build for Windows.
I would like to release this game as an official continuation of the Call of Chernobyl mod.
Alundaio, could you like help me in this question?

Good karma+10 votes
ChugunovRoman
ChugunovRoman - - 10 comments @ ZH Reborn v7 Alpha v0.3

Fix General Challenge please.

Good karma+1 vote
ChugunovRoman
ChugunovRoman - - 10 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

I implemented the same system with using only my code.
Vk.com

Good karma+1 vote
ChugunovRoman
ChugunovRoman - - 10 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

I checked this case today, and this feature not works in your addon. A squad cannot follow after another squad.

Good karma+1 vote
ChugunovRoman
ChugunovRoman - - 10 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Hi. I've got a question for developers:
How you implemented the following a squad after another squad?
I just trying to implements the same for my mod. I calls sim_squad.set_target(squad, squad.id) but first squad don't want to follow for selected squad. But if replace squad.id on smart.id in the sim_squad.set_target(squad, squad.id) function, then squad starts to move for capture a selected smart. I parsed you code, and saw that you just calls set_target function too. But in you case this works... But I understund why my code is not working, if I calls set_target function too :(
Can you halp me? Plz

Good karma+1 vote
ChugunovRoman
ChugunovRoman - - 10 comments @ SuperDuper Quake 3.43

This version is patch. For correctly work need install 3.1 version, and then 3.43

Good karma+2 votes
ChugunovRoman
ChugunovRoman - - 10 comments @ SuperDuper Quake 3.43

This version allways crashes when toggles a map. The game doesn't load next map directly. But command: map <map_name> work. Maybe need install all previous versions?

Good karma+1 vote