This member has provided no bio about themself...

Comment History
sufferfr0mlag
sufferfr0mlag - - 11 comments @ Mental Omega

Thats how the ai in MO works, they send small teams to attack enemies not amassing a larger force unlike pvp players.

Good karma+2 votes
sufferfr0mlag
sufferfr0mlag - - 11 comments @ Mental Omega

they can ask for tips on these missions but if u keep demanding me to help them with their difficulty issues here are tips for each finale missions that I played:

SPOILER WARNING

Also save frequently as there may be instances where u fail

Hamartia: No matter whatever you do, attempting the destroy the MOD is futile so ur best bet is to follow the objectives and build units, protect the paradox engine, when u manage to clear the bottom right, build a lot of AA you also have to be careful of Libra as she will attack you and your ally so prepare anti infantry.

Deaths hand: save two MCVs for resource expansion and use the rest to push on the epsilon base, Spam cyborgs and build a few scuds and a couple tesla cruisers and wolfhounds, and find and eliminate the hidden iron curtains (watch a few walkthroughs for their locations). Get Chitzkoi close enough to kill volkov and destroy the kremlin and guard every escape route to kill Yuri as killing yuri disables the hands so the faster you progress, the better

Babel: defend the MOD but dont have libra charge at the Paradox Engine thats suicde, once u force the Paradox Engine to fall back focus on damaging the enemy's defences and clear the way for infiltrators, when u get to the pocket dimension phase you will have to avoid dogs and robot tanks and solve puzzles to infiltrate the condctors, (you need a walkthrough for this), its now straightfoward after this phase

The Remnant: since u play on casual the easiest is to just wait it out, the trains and kamaz can speed up the timer although if want to make an effort, build future tanks.air units and get mcvs

Good karma+1 vote
sufferfr0mlag
sufferfr0mlag - - 11 comments @ Mental Omega

you complaining about slow gameplay is no longer suprising at this point. The thing is the game is old so newer pcs would have a hard time along with the fact that the engine has to render alot of units this slow gameplay can be very noticable if u did matches with a bunch of AIs or in the finale missions since they have so much stuff the engine has to render

Good karma+1 vote
sufferfr0mlag
sufferfr0mlag - - 11 comments @ Mental Omega

He can find tips on the missions so he can beat them and the intent of my first statement is to remark on the mission difficulty.

Good karma+1 vote
sufferfr0mlag
sufferfr0mlag - - 11 comments @ Mental Omega

im not suprised they are that difficult after all its finale and it challenges you

regarding that MO logo loading screen those are the endings for each campaign you complete and yes the "crashing" is normal

Good karma+2 votes
sufferfr0mlag
sufferfr0mlag - - 11 comments @ Mental Omega

again the reason you have that slow performance issue you are complaining is because of the number of structures and units both in the newely released missions and your skirmish setup which apparently makes ur game run slower because there are so many units and structures that the engine has to process so if u want ur skirmishes to be smooth then here are 2 solutions

1. Turn off Mental AI
2. stop filling ur matches with 7 AIs

Good karma+1 vote
sufferfr0mlag
sufferfr0mlag - - 11 comments @ Mental Omega

what he is saying is stop playing 8 player maps with techshare/ultimate alliance with Mental AI boost because the engine cannot handle that much stuff in late game which causes your performance to drop. ive experienced that drop in performance before due to too many buildings and units

Good karma+1 vote
sufferfr0mlag
sufferfr0mlag - - 11 comments @ Mental Omega

5. Because it would be devastating for infantry groups that would get one shot or two shot by a sniper tort and the tort hs tons of armour so it killing it would mean suffering losses for your infantry

and the "aim suffering" part is prolly a joke on realism since we already have sniper ifvs

btw how torts work is that they are opened top and some infantry cant fire from opentop like snipers whereas IFVs use a different code where the weapon changes depending on the unit inside

Good karma+2 votes
sufferfr0mlag
sufferfr0mlag - - 11 comments @ Misc Adjustments

I have a question about the featured appearance of the robot tank and the Industrial plant are they gonna have visual or gameplay changes
?

Good karma+1 vote
sufferfr0mlag
sufferfr0mlag - - 11 comments @ Mental Omega

Speeder said soon so we have to wait as there is no official schedule from what I can tell.

regarding your crash issues ask an expert for help i have gotten help from the MO discord if you didnt know they have a support channel for people having issues so i recommend checking there for solutions

Good karma+2 votes
sufferfr0mlag
sufferfr0mlag - - 11 comments @ Mental Omega

regarding number 8, AI ignores cloak and disguise even without Mental AI boost not to mention the AI has a few perks up its sleeve to keep up with human players, 1 AI has infinite money, 2 AI ignores gap generator, 3 AI ignorse tech prequisites meaning an AI player can get tier 3 without a tier 3 provider. The reason that the ai uses these cheats is because at the time the AI isn't advanced enough to keep up with a human player without cheats

regarding question 4, the signal inhibitor blocks only support powers that require target selection. The hunter seeker doesnt require target selection, regarding the black widow issue, i havent explored that however AI using target selection first targets the conyard or war factory if using superweapons then tier 3 providers then defences then units however this applys to certain support powers as the AI doesn't use all support powers in the same order

regardng number 7, ingame time is different from real time depending on which game speed your set at meaning if game speed is faster then ingame time is faster than real time and vice versa

regarding number 6, the blasticade is meant as a barrier to kill enemy units although in my experience, i rarely see it in both multiplayer and skirmish

Note: I do not have answers/ solutions for all of your problems so I recommend taking this with a grain of salt

Good karma+2 votes