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stuipedkid
stuipedkid @ Fearrific (New Version Coming SOON!)

I played with it some more and I think I got it to work. I got it to launch from ZDL but I don't know if it's actually using the files... The HUD has changed so I think it's working properly but it's not the inside of the mask, it's just a more futuristic looking HUD. How do I get the inside of the mask?

Good karma+1 vote
stuipedkid
stuipedkid @ Fearrific (New Version Coming SOON!)

I'm very new to file manipulation for mods and am having an unbelievable amount of trouble getting this to work. Normally I just drag and drop the pk3 file over zandronum and let it start that way but that doesn't work with this so I tried to follow the ReadMe but got to confused. I made a short cut to zandronum and tried to follow along that way and just wrote everything into target from the properties menu. It looked like this:

G:\SKulltag-Doom\SKulltag\zandronum.exe -file Project Brutality 2.03.pk3 External Files F4_Core.pk3 F4_Music.pk3 F4_Nightmare.pk3 F4_Sounds.pk3 F4_Sprites.pk3 F4_Textures.pk3 F4_HUD1.pk3 F4_HUD2.pk3

(I'm trying to run this off of a flash drive) that didn't work, so now I feel like I was supposed to make the shortcut from ZDL.exe but I've got no idea at all how to work ZDL, and I don't have GZDoom and havn't bothered to download it because I feel like I'd be just as lost with that...

Good karma+1 vote
stuipedkid
stuipedkid @ Zombie Crisis

which firmware? I put pro CFW will this work?

Good karma+1 vote
stuipedkid
stuipedkid @ Plush Digital

Hey, PSPs' just dropped in price and I got one for 40 bucks because I thought it would be a cool project to try and make a game for it. I have never owned any sony device so I have no idea what I'm doing in the way of modding the firmware. At the moment I'm learning to use unity in school and I was wondering if there is any hope in using unity to make something for the psp. I feel as though this probably won't work and was wondering if you could point me towards possibly some tutorials for both how to set up the psp and how to use what ever engines would work if there are any. I know the absolute basics of C++, Java, and JavaScript if unity won't work but so far I'm really doing the best with Unity script. I hope this isn't too uninformed or bothersome, thanks.

I'm hoping to get a psvita at some point because I know unity has an sdk or something similar to work with but I think you may have to get an actual sony license to put any thing on the psvita. Once again I really don't know though and you being the actual indie dev I was hoping you might know more. Again Thanks.

Good karma+1 vote
stuipedkid
stuipedkid @ F***ed Up Party

thank you for the help but now when I try to load it it says "Failed to enter Entry: Can't find file for package 'STV2'

History: UGameEngine::Init <- InitEngine" what do I do now. Also thank you for all your help.

Good karma+1 vote
stuipedkid
stuipedkid @ F***ed Up Party

this is a comment I left on the eternal damnation but no one's answering it there so I'm leaving it here too------------------------------------

I get the whole Zo_skies missing thing then when I check the files I find this, I think it's an error log look towards the bottom there are a bunch of lines about shutting down after error. PLEASE HELP I'VE BEEN WANTING TO PLAY THIS MOD FOR WAY TWO LONG!!!

Log: Log file open, 04/24/14 14:41:12
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 98 4.10 (Build: 67766446)
Init: Version: 1410
Init: Compiled: Apr 29 2004 17:35:32
Init: Command line:
Init: Base directory: C:\PROGRA~2\POSTAL~1\System\
Init: Character set: Unicode
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: JERMY
Init: User: Ramsey
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=3204.260834 MHz
Init: Memory total: Phys=261584K Pagef=1835564K Virt=2093056K
Init: Working set: 32000 / 159000
Critical: appError called:
Critical: Assertion failed: Bitmap.LoadFile(Filename) [File:..\..\Engine\Inc\UnEngineWin.h] [Line: 66]
Critical: Windows GetLastError: The system cannot find the file specified. (2)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: Waiting for file streaming thread to finish...
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 04/24/14 14:41:14

Good karma+1 vote
stuipedkid
stuipedkid @ 1409X Multiplayer Patch

this is a comment I left on the eternal damnation but no one's answering it there so I'm leaving it here too------------------------------------

I get the whole Zo_skies missing thing then when I check the files I find this, I think it's an error log look towards the bottom there are a bunch of lines about shutting down after error. PLEASE HELP I'VE BEEN WANTING TO PLAY THIS MOD FOR WAY TWO LONG!!!

Log: Log file open, 04/24/14 14:41:12
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 98 4.10 (Build: 67766446)
Init: Version: 1410
Init: Compiled: Apr 29 2004 17:35:32
Init: Command line:
Init: Base directory: C:\PROGRA~2\POSTAL~1\System\
Init: Character set: Unicode
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: JERMY
Init: User: Ramsey
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=3204.260834 MHz
Init: Memory total: Phys=261584K Pagef=1835564K Virt=2093056K
Init: Working set: 32000 / 159000
Critical: appError called:
Critical: Assertion failed: Bitmap.LoadFile(Filename) [File:..\..\Engine\Inc\UnEngineWin.h] [Line: 66]
Critical: Windows GetLastError: The system cannot find the file specified. (2)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: Waiting for file streaming thread to finish...
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 04/24/14 14:41:14

Good karma+2 votes
stuipedkid
stuipedkid @ Eternal Damnation

then when I check the files I find this, I think it's an error log look towards the bottom there are a bunch of lines about shutting down after error. PLEASE HELP I'VE BEEN WANTING TO PLAY THIS MOD FOR WAY TWO LONG!!!


Log: Log file open, 04/24/14 14:41:12
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 98 4.10 (Build: 67766446)
Init: Version: 1410
Init: Compiled: Apr 29 2004 17:35:32
Init: Command line:
Init: Base directory: C:\PROGRA~2\POSTAL~1\System\
Init: Character set: Unicode
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: JERMY
Init: User: Ramsey
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=3204.260834 MHz
Init: Memory total: Phys=261584K Pagef=1835564K Virt=2093056K
Init: Working set: 32000 / 159000
Critical: appError called:
Critical: Assertion failed: Bitmap.LoadFile(Filename) [File:..\..\Engine\Inc\UnEngineWin.h] [Line: 66]
Critical: Windows GetLastError: The system cannot find the file specified. (2)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: Waiting for file streaming thread to finish...
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 04/24/14 14:41:14

Good karma+2 votes
stuipedkid
stuipedkid @ dopamine

in eternal damnation I got the whole Zo_skies missing thing so I set the compatibility to windows98/me and now it doesn't start at all.please help.

thank you

Good karma+1 vote
stuipedkid
stuipedkid @ Eternal Damnation

Failed to enter Entry: Can't find file for package 'Zo_Skies'

History: UGameEngine::Init <- InitEngine

I got that message first then I did the whole windows 98 thing and now the message is gone but the game never starts, at all.

Good karma+2 votes
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