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Comment History
stonewalljack
stonewalljack - - 11 comments @ Dead Matter

The mod is very much in alpha and incomplete, but very playable. Once you find the main city and the ammo cache, there are 100's of zombies to kill. There are some bugs, but you'll just have to ignore them and have fun anyway. Thanks to JohnnyGuitar2 for the download link.

Good karma+1 vote
stonewalljack
stonewalljack - - 11 comments @ Black Mesa

you have a firm grasp of the obvious

Good karma+1 vote
stonewalljack
stonewalljack - - 11 comments @ Tales from the Galactopticon

Iron sights, really? At least make iron sights an option along with crosshairs. Your weapon in iron sight mode blocks too much of your field of view and you can't see most of what you are shooting at. It takes away alot of the visual aspect of combat. You give up too much for this little extra bit of "reality."

Good karma-2 votes
stonewalljack
stonewalljack - - 11 comments @ Black Mesa Good karma+1 vote
stonewalljack
stonewalljack - - 11 comments @ Black Mesa

I'm inclined to believe in a mid Dec 2010 release after CatzEyes93 implied yesterday on YTBM we would enjoy playing Black Mesa over Christmas break.

Good karma+11 votes
stonewalljack
stonewalljack - - 11 comments @ 1187

I was having a great time until I lost iron sight mode on the map prior to Residence Evil. I have the 2nd patch installed and a restart did not help. Two maps later still no iron sight.

Good karma+1 vote
stonewalljack
stonewalljack - - 11 comments @ PhunMod

Thanks for your work on this.

Good karma+1 vote
stonewalljack
stonewalljack - - 11 comments @ CHRONOPORT

I jumped up and down a few times on each button until each panel locked in place. Then the cake appeared. wooopie

Good karma+1 vote
stonewalljack
stonewalljack - - 11 comments @ Fallout 3 Reborn: A Realism Mod

Forget about this issue. You have done your job by checking it out. It must be a problem with my game install since no one else has posted comments about it.

Good karma+1 vote
stonewalljack
stonewalljack - - 11 comments @ Fallout 3 Reborn: A Realism Mod

The alien weapon glitch happens with original Fallout3 v1.7 using only the Reborn mod and FOMM. I just checked this again with and without Reborn mod. Same results. I have not played DLC, so no info there.

Good karma+1 vote
stonewalljack
stonewalljack - - 11 comments @ Fallout 3 Reborn: A Realism Mod

I like that the environment looks more alive (green). The "bullet time" was a good attempt but did not work well enough (on/off control) to use again. I don't like VATS so I applaud your attempt at slo-mo. I don't like that you have effectively removed the alien weapon by giving it a life of 10 shots before it breaks and making the ammo useless. If you don't like the alien weapon, then don't use it, rather than eliminating it.

All things considered, I like the mod more than I dislike it.

Good karma+1 vote