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Comment History
Stealth_Vicious
Stealth_Vicious - - 7 comments @ F-302 simulator

to help with the spot use the lock on with the torpedo's, also for fun i took the voice's of Mitchel from the empires at war stargate mod and added it over the rd-d2 voice file, and changed the the torpedo sound to "fox two" which is just awesome, though the audio needs to be to be tweaked higher, but makes it feel more like an f302. just too bad i can't figure out how to change up the cross hairs, to put in something a little more fitting, i don't think i can, looks vector, so it might just be impossible for me to mess with, though a cockpit over lay could look great, over all a nice game, i killed like 30 mins so far, so some good fun to be had, and also the reason the file is big is because it includes the Original game with it

Good karma+2 votes
Stealth_Vicious
Stealth_Vicious - - 7 comments @ Stargate - Empire at War: Pegasus Chronicles

is there any plans for the next release or in the future releases to having puddle jumpers as ground air units? doing fly by attacks and all. oh also, not that i think tanks are a good idea or anything but fitting through the stargate isn't really an issue since every thing is dropshiped in, though it would be awesome if somehow gate travel could be scripted in, but that would just be an insane amount of work. but how neat would it be if you dialed the gate, called for reinforcements, and they came through instead of dropshiped in lol

Good karma+2 votes
Stealth_Vicious
Stealth_Vicious - - 7 comments @ Stargate - Empire at War: Pegasus Chronicles

nice work guys, and can't wait for the new release, question though, i only got the game to play this mod, so i was wondering if this was a mod bug or just a game bug, when some of my ground units die, their models are still there, no longer are the selectable, and i think eventually they'll go away, but it's kind of annoying cuz it makes me think i have more live units then i do, or gives me false hope that I'm winning a battle when I'm not. if it is a bug can/will it be fixed?. also where can i read up on the new hard point system, looks awesome, but I'm assuming its just a thing that makes space units target point unknown to the player, so players won't just right off the bat go for the shield generators, but instead randomly pick and hope its a vital system? but i could be assuming wrong, hence the reason i would like to read up on it -thanks

Good karma+1 vote
Stealth_Vicious
Stealth_Vicious - - 7 comments @ Stargate - Empire at War: Pegasus Chronicles

i meant Hutts, really wish there was an edit post button

Good karma+1 vote
Stealth_Vicious
Stealth_Vicious - - 7 comments @ Stargate - Empire at War: Pegasus Chronicles

ok now the i got the game up and running and played a few game i really really like what you guys have done, and i see a lot of thing that look like in-progress that i bet you have finished now, so looking forward to the next release. new question though after playing the game, i was wondering if planets are going to have certain neutral races already there like the unas, Genii, and perhaps the Iratus bug. to replace races like the huns lol

Good karma+1 vote
Stealth_Vicious
Stealth_Vicious - - 7 comments @ Stargate - Empire at War: Pegasus Chronicles

never mind, read a lot of the other post and questions were answered, but awesome job still

Good karma+1 vote
Stealth_Vicious
Stealth_Vicious - - 7 comments @ Stargate - Empire at War: Pegasus Chronicles

this mod looks awesome, can't wait to try it out, but from the work i can see you guys have done, great job, two thing i got to ask though, one is your website going to have translations for English?, and two, are the wraith going to be integrated in?

Good karma+1 vote