I am a pixel artist, 2d artist and a 3d artist and i also dabble in audio editing, making music (I'm not very good at that one.) and making / editing videos. i do enjoy traditional and modern arts (modern art not the modern art that's circles and squares and splashes of color on a canvas) and i am a big anime fan despite how people might feel about it and feel about me enjoying it. i am also a small time game developer working on a mmorpg at this moment as a pixel artist and i am taking all of my skills to a new level with my SKILL POINTS! (jk) <--- lame joke (is this getting confusing for you?). i do modeling, importing and some animating but i cannot do uv mapping or texture mapping as of yet but i hope to some day to be completely independent on my own personal projects. and my game engine to work with is the source engine :] so welcome and enjoy your stay!

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Report RSS Remington 870 magnum Specular (view original)
Remington 870 magnum Specular
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Description

This is the remington 870 finished with normal mapping and specular with env mapping.

this only took a small amount of research to find out which is very simple.

here are some helpful links concerning this.

Developer.valvesoftware.com

Developer.valvesoftware.com

in example this is the code for the barrel:

"VertexLitGeneric"
{

"$baseTexture" "models\barrel\barrel"
"$bumpmap" "models\barrel\barrel_normal"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" 1
"$envmapcontrast" 1

}

this is a very easy thing to do and all you need is a regular texture map and convert it to a normal map using VTF edit or you could create a custom normal map that would go right over the original texture map if you don't want things in the texture to be expressed when it shouldn't be.

anyway other then a few issues with animating this is my first complete model :] hope you like it ill fix up the animating then upload it for downloading comments and crits all welcome!