I am a pixel artist, 2d artist and a 3d artist and i also dabble in audio editing, making music (I'm not very good at that one.) and making / editing videos. i do enjoy traditional and modern arts (modern art not the modern art that's circles and squares and splashes of color on a canvas) and i am a big anime fan despite how people might feel about it and feel about me enjoying it. i am also a small time game developer working on a mmorpg at this moment as a pixel artist and i am taking all of my skills to a new level with my SKILL POINTS! (jk) <--- lame joke (is this getting confusing for you?). i do modeling, importing and some animating but i cannot do uv mapping or texture mapping as of yet but i hope to some day to be completely independent on my own personal projects. and my game engine to work with is the source engine :] so welcome and enjoy your stay!

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Report RSS Remington 870 Magnum ingame Textured (view original)
Remington 870 Magnum ingame Textured
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Description

This was my first texture test concerning view models.

the texture, model and uv map are all very basic.

the reload animation has issues but i might fix that another day.

Additional notes:

When making the VMT file make sure the first line is "VertexLitGeneric" when concerning models otherwise a texture map will not work.

when writing the reference for the vmt file it should be a long the lines of "$baseTexture" "models\slide\slide" (Note this is in the materials file but you do not need to write materials\models).

so to explain (to the best of my knowledge) is it goes to models/slide and looks for slide.vtf I'm sure i have it wrong but this is the only way i can figure.

In you QC file you only need to specify the folders and not the file name as well in example: $cdmaterials "models\slide\" notice how it is models\slide and not like in the vmt file?

and last once you have all of your textures in place apply the vtf files to the reference smd otherwise the texture will not work (or simply replace the old textures you may have applied to it earlier with the vtf files you created while the vtf files are in there respective folders)

also when messing with the reference file do not change or move any bones in any way otherwise it will mess the model up completely, only do this though if you plan to completely re-animate all of it otherwise the animations will come out of wack.

any way enjoy :] hope the info here has been of help and all comments and crits are welcome!