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SSnake
SSnake - - 7 comments @ Depth Media!

...and full kismet functionality and full uscript functionality are vastly limited compared to what the ut3 sdk will offer...really what RB is good for is starting on level design, because bsp will be compatible over to ut3

Uhh, like I said, I have come across so little in RoboBlitz that I could not do in UT2004 code wise.

I think what people mean is, there isn't any base code in RoboBlitz that people are able to use. Such as the fact that there isn't any real weapon code, or pawn code, or gametype code etc. That wasn't a problem for me, as I just wrote all of those things.

Kismet is a subset of Unrealscript, in that Unrealscript can interface directly with Kismet. In fact you can build new Kismet nodes within Unrealscript, which is what I did with my mathematical functions for Kismet.

though it may require more experience with Uscript than if you were working with UT3

I would agree with that comment. The question isn't the fact that RoboBlitz can't do some things, its the question that there isn't any code available already or examples to base off from.

Ging has the right idea :)

Good karma+1 vote
SSnake
SSnake - - 7 comments @ Depth Media!

Rudimentary access to the workings of Unreal Tournament 3.

Read me post a little more carefully. What I meant was, I am able to do almost everything in RoboBlitz that I could do in Unreal Tournament 2004. This means pretty much everything including multiplayer. I was able to recreate the pawn + movement, weapons, vehicles, AI, etc etc...

Good karma+1 vote
SSnake
SSnake - - 7 comments @ Depth Media!

rudimentary access to the workings of the engine

I'd disagree with that. I haven't come across many things that I couldn't do in UT2004 that I can in RoboBlitz.

Good karma+1 vote
SSnake
SSnake - - 7 comments @ ProjectX announced

Great work guys makes me want to give modding the engine a shot, Yeah, this is pretty nice work.

Thank you! :D

I see a lot of mods working with Roboblitz's ED, but I don't think that makes a whole lot of sense other for tryout.

Well, theres nothing wrong with it. I've gotten most things working within RoboBlitz.

If you feel like sharing your experience you can write a tuturial about the next generation of UnrealED

I wrote a few, but they were mainly to do with code.

Why did you chose to start production on this early editor version and not wait for the real thing to come?

While I was writing the code, everything I wanted to do (including multiplayer) was possible in RoboBlitz. With a working code base, there was no real reason to wait for UT3 at all.

Great work. Makes me think I should try it too!

Thank you! :D

How is Roboblitz as a game anyways?

You know... I've never actually played it.

Links don't seem to work.

Bother. I will host them up on modDB's gallery instead.

Very surprised to see what you've done with Robo seeing how it's a stubborn piece of unfinished junk to work with

It is, but once you figure everything out code wise, it becomes very easy to work with. Its the initial phase of learning how to use everything from a code perspective that took a lot of time (about three or four months). The tools were fantastic to work with never the less.

Good karma+1 vote
SSnake
SSnake - - 7 comments @ ProjectX

Thanks guys :) I'm hoping this will be a fun and playable mod as well. I'm working hard on the code now, and I've got some great artists working with me now. I hope we can release some sort of prototype for RoboBlitz (maybe with just AI) but if UT3 isn't out we can always prepare a multiplayer version too.

I'm still shaping up and refining the game design and concept.

Thanks for watching this mod guys! :D

Good karma+1 vote
SSnake
SSnake - - 7 comments @ Depth Media!

What particular aspects are you talking about directly then? I don't think UT3 will release the header files so you won't have access to the engine anyways (The last time Epic did that was for Unreal Tournament).

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SSnake
SSnake - - 7 comments @ Karma'ed

It is simply a simulation where you push a guy down the stairs. It simulates the rather bone cracking experience. Different modes are avaliable. I suppise it isn't one of your standard mods ... where you have a storyline and a real purpose as such, but from what I heard from people it's just a fun whacked up crazy mod.

It is just there to be funny ... and to laugh at it. Abusing the Karma engine mainly.

Good karma+1 vote