...and full kismet functionality and full uscript functionality are vastly limited compared to what the ut3 sdk will offer...really what RB is good for is starting on level design, because bsp will be compatible over to ut3
Uhh, like I said, I have come across so little in RoboBlitz that I could not do in UT2004 code wise.
I think what people mean is, there isn't any base code in RoboBlitz that people are able to use. Such as the fact that there isn't any real weapon code, or pawn code, or gametype code etc. That wasn't a problem for me, as I just wrote all of those things.
Kismet is a subset of Unrealscript, in that Unrealscript can interface directly with Kismet. In fact you can build new Kismet nodes within Unrealscript, which is what I did with my mathematical functions for Kismet.
though it may require more experience with Uscript than if you were working with UT3
I would agree with that comment. The question isn't the fact that RoboBlitz can't do some things, its the question that there isn't any code available already or examples to base off from.
Ging has the right idea :)
SSnake
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