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spiritquazus
spiritquazus - - 44 comments @ Warsword Conquest

My privates are stiffer than Sigmar's Hammer handle right now. Only the release of this mod could possibly alleviate this mortal curse!

Good karma+5 votes
spiritquazus
spiritquazus - - 44 comments @ theddd1

Hey there! I was wondering if you were willing to share your imperial warmachines props (most notably the steam tank) with me, Solely for personal use of course. I was modifying the current WSC version for fun and found out about your wonderful models.

Good karma+2 votes
spiritquazus
spiritquazus - - 44 comments @ Warsword Conquest

I highly doubt it, the addition of new scripts might break your saves.

Good karma+2 votes
spiritquazus
spiritquazus - - 44 comments @ Final Cut.

I did. Ill go to sleep and hope he read my message by tomorrow :P cant wait to play again.

Good karma+1 vote
spiritquazus
spiritquazus - - 44 comments @ Final Cut.

Tried that, same issue. Im guessing its not the graphics overtaxing the game or anything then. Ill just have to wait for Def's diagnosis of my error log :/

Good karma+1 vote
spiritquazus
spiritquazus - - 44 comments @ Final Cut.

I didn't know about the artifact cooker! Is that the only way to create artifacts then?

def1ne hasn't replied yet. I assume he's busy. Just in case, its "Def1ne-" I have to message right?

Good karma+1 vote
spiritquazus
spiritquazus - - 44 comments @ Final Cut.

I haven't sold them yet so no problem, and I will thanks.

Good karma+1 vote
spiritquazus
spiritquazus - - 44 comments @ Final Cut.

I decided to stick with DMX and am really enjoying it so far. Love the guitar, cigarette and TV items, they are really fun to hold around for the sake of RP (does the television/porn mags have any other purpose or is it just vendor food).

I seem to run into a problem in garbage though. Getting close to the bandit hangar base crashes my game. My guess is that using autumn aurora texture addons didnt add up so well. Is that a recurring bug or just me?

Good karma+1 vote
spiritquazus
spiritquazus - - 44 comments @ Final Cut.

What are the main contrast with the current joint pak 2 mod? I played a bit through cordon and saw the addition of driveable vehicles, but also a much more lax start (military armor on the dead guy next to the tunnel, no sniper spawning, ammo and vodka is overall easier to find..) so I was wondering if the mid end-game drastically diverges from the original narodnaya. Also the main menu and loading screen are a whole lot less obnoxious in this version!

Good karma+1 vote
spiritquazus
spiritquazus - - 44 comments @ Warsword Conquest

Note: I edited the blade of dementia, or something like that, the one that gives armsmaster +10 to make it more expensive as it was just way too powerful, and it ended up not being in Cyrus the apprentice's inventory anymore, so you may want to make sure the item you edit has already been purchased.

Good karma+1 vote
spiritquazus
spiritquazus - - 44 comments @ Warsword Conquest

Morgh's Editor, works without any problems with warsword conquest

Good karma+2 votes
spiritquazus
spiritquazus - - 44 comments @ Mayhem Mansion

Vinny did stream this mod and it's on youtube, but I'm sure you are already aware of it!

You should consider asking him to do a full playthrough as he was quite amazed by it.

Good karma+3 votes
spiritquazus
spiritquazus - - 44 comments @ Warsword Conquest

you should prolly post your reports in the Warsword Rigale Talesworld forum:
Forums.taleworlds.com

Phosphor/gsanders tends to check that one more often.

Good karma+2 votes
spiritquazus
spiritquazus - - 44 comments @ Warsword Conquest

Pretty sure that is supposed to be so in the current version, I don't remember when it will be fixed but let's hope it's included in the hotfix number 2.

Good karma+1 vote
spiritquazus
spiritquazus - - 44 comments @ Warsword Conquest

Yeah I was thinking about it after I posted my comment while cooking. Almost all factions have either heavy cavalry like Warrior Priest/High Elf Noble or giants. I do believe Nippon doesn't have one either.

Good karma+2 votes
spiritquazus
spiritquazus - - 44 comments @ Warsword Conquest

Pretty sure they don't have an elite one. I think their Dread Masters are the best they have?

Good karma+3 votes
spiritquazus
spiritquazus - - 44 comments @ Warsword Conquest

isn't that because your character is too wounded? It seems to be the only reason, if there isn't a bug that is.

Good karma+1 vote
spiritquazus
spiritquazus - - 44 comments @ Warsword Conquest

I don't know for the player because the coding lines are unaffected by Morgh's Editor as far as I've tested, but you can however change your potential recruitable heroes and companions to be any skin you want using said editor. I made one of the vampires look like a plaguebearer with it, so it may work with minotaur

Good karma+1 vote
spiritquazus
spiritquazus - - 44 comments @ Warsword Conquest

I do believe this may be highly reliant on the strategies the bot Lords employ for their troops; Chaos tended to have a lot of problem expanding over Kislev before but after I ticked the "NPC can use special orders" in the Mod menu, their heavy troops form a reliable, tight shield wall for all their unmounted unit, that basically turn them into a massive tank against all their gunners and have their cavalry easily decimating the empire/kislev lighter backlines, and they slow but surely spread to the south.

Though I do agree that they kind of feel weaker compared to the older versions.

Good karma+2 votes
spiritquazus
spiritquazus - - 44 comments @ Warsword Conquest

GSander said it may stay WIP forever and will remain in parallel (the full Rigale if that's the one you're talking about)

Good karma+2 votes
spiritquazus
spiritquazus - - 44 comments @ Warsword Conquest

How's your rig?

Some of the town scenes are very intensive as they have been remodeled to ginormous proportions. especially dark elven towns with a lot of high poly high texture models. Try lowering the settings a little bit and have a go at it again

Good karma+1 vote
spiritquazus
spiritquazus - - 44 comments @ Warsword Conquest

you mean dodge might blow and ignore pain? I don't believe so, except with magic items from the wizards

Good karma+1 vote
spiritquazus
spiritquazus - - 44 comments @ Warsword Conquest

Well when you as a player with limited resources and caring for your elite troops life, has to face any faction lords, it suddenly becomes much more difficult than on pen and paper; when you see two guys fight eachother on the main map.
I'd honestly hate to fight their Nippon red devil cavalry considering how flabby my infantrybase is and I rely so much on gunpowder.

Good karma0 votes
spiritquazus
spiritquazus - - 44 comments @ Warsword Conquest

Have been warmongering for different factions just to get a feel of their troops and behaviors. Here's one of my analysis:


The most problematic ones in terms of balance are Lizardmen and Nippon

The fact Nippon tends to wage war to the now most powerful faction in the game (I'm not exagerating TOO much :D More on this later)
Apart from the fact all of the Daymios look more like British Ronins straight outta Tom Cruise's last samurai, their troops are greatly lacking on the fields:
Red Devil and Great Guards aside, whom are still rather underperforming compared to other faction elite troops, the many times I helped Nippon lords fight against Old Bloods, they would get absolutely devastated by the sneks, resulting in 3-4 Gunso dead for a skink down.
I suspect the fact Lizardmen have already high defense due to their "skin" armor, but adding Ignore Pain was the cherry on the cake. It would often take me 1 or 2 more hits from a sword to take a Spawning down compared to troops of equal ranks in other factions.

-Skink stalkers use these high speed poison blowdarts that pack quite a punch considering how primitive the weapon itself is. Not too much of a problem if you have a good shield, something Nippon doesn't have at all, thus contributing even further to their ***-kicking, especially during sieges.

-Kroxigors are an absolute pain in the ***. The Ignore Pain is much more efficient than other special abilities giants may have such as Troll regeneration. I don't know if it was the flow of the battle, but I've witnessed one Kroxigor bitchslap my chaos troll, tear apart a pirate ogre and have enough life force left to run to my dwarf engineer and knock him out. They wouldn't be so problematic if they were rare and limited like every other faction's special troops, but due to how immensely rich the lizardmen are, they often come in packs of 5-10 with every Old Bloods.

I personally Love the design of the battle scenes in their kingdom, but some of them are shifty as hell. There's that one where you start at the steps of a huge mayan temple and can basically gun them down from the slope taking minimal casualties from skinks, making it a bit too easy. There's that other one with a very long hanging bridge leading to their fortress which is simply unsiegeable. Ranged troops are basically useless in that one, not too mention the end of the bridge is guarded by all their Revered Guardians and Kroxigors.

I personally think either nerfing lizardmen in general, or buffing the warmongering Nippon with actual special troops like, say, these: Librarium-online.com might help shift the balance.


For other factions, every new races seems to perform as intended, or almost all: Wood elves are in constant conflict with pirates and skavens, which is good, but barely care about dark elves. Sylvania slowly spreads over the empire, Kislev does a too much of a good job containing Chaos, Araby destroys the **** out of both pirates and tomb lords, and beastmen tend to be greatly underpowered when fighting both bretons and high elves.

Good karma+4 votes
spiritquazus
spiritquazus - - 44 comments @ Warsword Conquest

yup, I also got her once and died in the field never to reappear again.

Good karma+1 vote
spiritquazus
spiritquazus - - 44 comments @ Warsword Conquest

Also, Talking to Manfred Von Carstein I got a task to wipe out a chaos dwarf hideout, but receive a red error notification and can't seem to leave the conversation screen other by than alt F4ing it. I remember not having such assignments in previous WSQ mod versions. Or perhaps it is because I'm playing in the 1.166 version of the game? :/

Good karma+1 vote
spiritquazus
spiritquazus - - 44 comments @ Warsword Conquest

One thing you should include in the upcoming hotfix is a serious nerf on Pirate Ogres' explosion range, or damage, or at least greatly limit their ammo for every battle.

I had 2-3 in a siege and they just devastated the enemy troops glued together on the ladders, resulting in my army beating a 250~ man Araby army with less than 15 casulaties; wounded included.

Good karma+2 votes
spiritquazus
spiritquazus - - 44 comments @ Warsword Conquest

I've met bloodletters with daemonettes in a beastman city, I guess they're just rare.

Good karma+1 vote
spiritquazus
spiritquazus - - 44 comments @ Warsword Conquest

I've played around quite a while now and tested out most of the armors. Really beautiful models everywhere. Only few problems may be the sparkly white clothes on certain vampire characters (shirts and socks) and the chaos troll being very glowy as well.

I managed to recruit Beorg and Erasmus since I really loved them both in previous mod versions, but the new, beautiful chaos armor don't suit them anymore! D: Makes sense for the Man Bear not to be able to wear armors but Erasmus looks like a tinier version of the chaos marauders basically, and I can't seem to find something to fit him.

Naval battles are wacky as hell, on the good sense though. My ship just rammed into theirs that suddenly morphed into a bigger one upon collision, resulting in me drowning and laughing my *** off while my entire crew stood in the air, shooting the equally fortunate levitating enemies off.

I recognized many of the Nippon armors from Gekokujo as I've shortly played it, but was wondering why their cities and scenes weren't directly imported from that mod as well? they seem to use the base M&B game cities. The town's names derivated from IRL japanese cities made me smirk.

Other than that, the most flagrant bugs have already been reported numerous times over.

Overall I'm really, really enjoying the mod! Thank you for your hard work over the years.

Good karma+5 votes
spiritquazus
spiritquazus - - 44 comments @ Warsword Conquest

Dumb as I am, this may have been because of a faulty installation, but the dialogs with the "nameless" companions don't make sense due to a strange bug.

Not sure how I can explain this but my character begins by telling a dark elf he has a tomb king accent, to which she follows up with the fact she lacks training, then say "not interested" which apparently means hiring him for 100 denars.

Other than that, no gamebreaking bugs, and the new models are jawdropping!

Good karma+1 vote