many who live in post-soviet territory with huge industrial objects near, many of which forsaken and rusting for years, could be inspired with ruin and devastation just walking everyday on the way home :)
many who live in post-soviet territory with huge industrial objects near, many of which forsaken and rusting for years, could be inspired with ruin and devastation just walking everyday on the way home :)
no, better loop "howdy howdy ho" or "twenty twenty dollars" :)
How this all end (unreleased version)
Have you seen this, HoAE-fans?
It's look like I eventually found cinematics, that take a huge hole in game budget )) (I heard in some interview of former gsc member that some cinematics to HoAE, made by western production studio, were too costly in the end)
used sounds and music from some films, because it's test version.
Vimeo.com (Герои Уничтоженных Империй часть 1)
Vimeo.com (Герои Уничтоженных Империй часть 2)
this you might already seen - Youtube.com ( HOAE 2 Intro - this video I also find in some russian or ukranian production studio portfolio - it was made, but not used)
Great project, yet, it was annihilated :)
we still have such bus road signs :)
they followed first stalker near aztec pyramids :)
do you seriously think that it is easy to walk with guns in restricted area near nuclear object? ) I think they combined different videos (or just payed bribe to officials, cause legally it is impossible). Even then gsc first time tried to drive into the zone*, they were unallowed without official pass(that takes at least few days)
boars really big there, but not because of radiation :) - they eat too much, and nobody (at least, officialy) hunt for their meat.
* about history of game design, you can search interview of Andrei Prohorow on russian: Андрей Прохоров: О себе, о жизни, о работе. Часть первая, вторая, третья (Part one, two, three; you can use google translate)
smachnokorm
Степан joined
"Стефан Храбров", тільки українською.