Cave Johnson

Comment History
SlowVibe
SlowVibe - - 22 comments @ Free_Zoom

I'm checking that out now, there is a way, I just need to figure how to script it correctly for you.

Good karma+2 votes
SlowVibe
SlowVibe - - 22 comments @ Free_Zoom

you could try altering the script like this "local zoom_keybind = 338"

Good karma+1 vote
SlowVibe
SlowVibe - - 22 comments @ Free_Zoom

So you'll need to alter the script like this "local zoom_keybind = 340" without the quotations. or if you want to use mouse 5, use "local zoom_keybind = 341"

Good karma+1 vote
SlowVibe
SlowVibe - - 22 comments @ Free_Zoom

You're welcome, I've come to love that zoom so much that I think it should be a requirement for open world games, period lol.

Good karma+1 vote
SlowVibe
SlowVibe - - 22 comments @ Free_Zoom

binding it to Left ALT is very easy, simply open the script contained in something like Notepad++, and change the line "DIK_N" to "DIK_LALT" and you should be good.

Good karma+2 votes
SlowVibe
SlowVibe - - 22 comments @ Free_Zoom

You're very welcome, glad we could figure it out for ya

Good karma+1 vote
SlowVibe
SlowVibe - - 22 comments @ Free_Zoom

Unfortunately I don't think a BaS patch is available unles I can get a hold of the folks who made BaS, since they both use hud_fov scripts, theirs will always take priority. However, that doesn't mean I will stop trying to figure it out on my own! Apologies for the delay.

Good karma+1 vote
SlowVibe
SlowVibe - - 22 comments @ Free_Zoom

Working on it

Good karma+1 vote
SlowVibe
SlowVibe - - 22 comments @ Free_Zoom

"local zoom_keybind = 339", however this is also hardbound to the companion wheel if I'm not mistaken.

Good karma+1 vote
SlowVibe
SlowVibe - - 22 comments @ Free_Zoom

I will try my best, remember this is my first mod and I have zero coding experience before this. I'm assuming you're using a different button for ADS? if thats the case then you could try altering the script like this "local zoom_keybind = 338" without the quotations, please let me know if it works.

If you're gonig for multiple functions to one key, I can perhaps get it working this upcoming weekend.

Good karma+2 votes
SlowVibe
SlowVibe - - 22 comments @ Free_Zoom

So you'll need to alter the script like this "local zoom_keybind = 340" without the quotations. or if you want to use mouse 5, use "local zoom_keybind = 341"

Good karma+2 votes
SlowVibe
SlowVibe - - 22 comments @ Free_Zoom

Thank you

Good karma+1 vote
SlowVibe
SlowVibe - - 22 comments @ Metro 2033: Legacy

So how linear will this be in comparison to the original 2033?

Good karma+4 votes
SlowVibe
SlowVibe - - 22 comments @ Free_Zoom

Here is an example video!

Good karma+2 votes
SlowVibe
SlowVibe - - 22 comments @ Free_Zoom

This guy gets it!

Good karma+1 vote
SlowVibe
SlowVibe - - 22 comments @ Free_Zoom

The latest update does exactly what you'd like to see! thanks for the suggestion, it makes it even cooler.

Good karma+1 vote
SlowVibe
SlowVibe - - 22 comments @ Free_Zoom

Thank you sir!

Good karma+1 vote
SlowVibe
SlowVibe - - 22 comments @ Free_Zoom

Thank you!

Good karma+2 votes
SlowVibe
SlowVibe - - 22 comments @ Free_Zoom

Latest file now respects user defined FOV! Just simply run this command when a save has been loaded "get_console():execute" and it should respect the user defined FOV, testing shows so at least.

Good karma+2 votes
SlowVibe
SlowVibe - - 22 comments @ Free_Zoom

Thank you

Good karma+3 votes
SlowVibe
SlowVibe - - 22 comments @ Free_Zoom

The short answer? it isn't. The longer answer? I fell in love with the mechanic and am now heavily biased in favor of it in any first person game, for the most part. But its just a cool thing to have ya know!

Good karma+4 votes
SlowVibe
SlowVibe - - 22 comments @ Free_Zoom

I can see what I can do, it does look a little strange doesn't it? I will fiddle with it, but I may simply just have to repeat the callbacks but for the HUD_FOV in order to make it appear like its locked.

Good karma+3 votes