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Comment History
Sliderpro
Sliderpro - - 17 comments @ S.T.A.L.K.E.R. Anomaly Update 1.5.0 [BETA 2.4]

The best would be to create a new drug which gives health regen, gives damage resistance, gives wound healing, but these effects are very little and work over 200-500 seconds and remove wound healing syringes completely

Good karma+1 vote
Sliderpro
Sliderpro - - 17 comments @ S.T.A.L.K.E.R. Anomaly Update 1.5.0 [BETA 2.4]

There is a bug when you have some sort of stimulant and then change locations. You still have stimulant icons of increased weight capacity and endurance, but the effect is off. It is quite painfull to inject epenefrine and lose it next time you change locations
Another thing is medkit effect of increased endurance overrides stimulants that give endurance too. Say you had cocaine effect, used a medkit, boom, after 40 seconds the effect dies and you only have increased weight capacity, additional endurance disappears completely. I suggest removing additional endurance from medkits completely.
Some items, like morphine, have way too big effect time. I suggest to cut it by 10 times. Most fights dont take more than 2 minutes and this thing works for like 15 minutes.
Suits with health regen mod are OP. They restore way too much health. I suggest to half their health regen so that medkits dont become obsolete in the long term.
Personally I think bandits have way too easy life. There is the dark valley, empty junkyard or whatever and there is army warehouse where is frendly freedom and the next is monolith, dead city, red forest. I suggest to make bandits hostle with both freedom and mercs. And a few other hostilities, because everybosy is so friendly with each other. The only true friendship in zone is military + ecologists. Everybody else shouldnt be so friendly.

Good karma+1 vote
Sliderpro
Sliderpro - - 17 comments @ S.T.A.L.K.E.R. Anomaly Update 1.5.0 [BETA 2.4]

Delete the comment above pls, my mistake.

Game is pretty stable.sometimes it crashes to desktop without any reason, but it is quite rare, pretty much healed by autosave.

There is a microbug. Tier-2 tools dont stack 6+2=7+1 in the inventory.
Repair system is somewhat heavy to understand, really. Do I need like all the parts at once to replace them? Some components are highlighted when I move coursor over the weapon so I thought I could replace them..but no? Okay
Another thing is, that on my bandit walkthrough, I find it very wasy that dark valley is bandit hq, junkyard to north is nobody territory, and north is freedom territory, who are neutral. It seems kind of easy ride.
There is a thing I told Dead Air authors already, that this map is WRONG: Jupiter HAS to be behind the radar, because road to jupiter opened AFTER the brain scorcher was disabled, by canon. radar has 2 main routes - the city with monolith and jupiter, then zaton. And I am sure Zaton shouldnt be connected to PP, that functionaluty was done through the radar, because monolith fought like crazy to protect it, because jupiter and zaton were so important financially and there is only one way to move artifacts to city and PP and it is through the radar.

Plz add some more scopes. 7.62x54 is weird, because there is a heavy ammo, V penetration, high tissue damage and it is not highlighted with any weapon of this caliber I have. Weird. Probabaly a bug.
Last thing is, I play as a bandit and they have both medic and a trader. Can you please remove medical items from such traders, because ita kind of annoying filled space with items I will never buy, because there is the medic with same stuff but cheaper in the same house

Good karma+1 vote
Sliderpro
Sliderpro - - 17 comments @ The Armed Zone

Excuse me, I a little lost here, can you point me to latest TAZ version for misery?

Good karma+1 vote
Sliderpro
Sliderpro - - 17 comments @ Dead Air Outfit Overhaul - DAOO v1.1 EXTENDED

Thanks for the great addon! It really is a great thing to have.

By the way (I hope I didnt mess anywhere) - we do have lots of Duty suits, but very few Freedom suits currently..right? If that is true, please add some more Freedom armor ^^ and maybe some military?

Good karma+1 vote
Sliderpro
Sliderpro - - 17 comments @ S.T.A.L.K.E.R. - Lost Alpha

So, if somebody else made a game and you are making something on its base or using its stuff, you cant take donations from players?

Thanks, your replies cleared a lot of my questions!

Good karma0 votes
Sliderpro
Sliderpro - - 17 comments @ S.T.A.L.K.E.R. - Lost Alpha

Hi! Maybe you have doubts, but there are fans waiting for your creation!) I hope you have all you need there. I wont be trying public alpha-alpha release, as I will be waiting for you to complete the thing or beta-gamma status xD. I wonder if you tried kickstarter. I m not into such things, but I think you can try to post donation station there (not selling the game but donation only thing). I think you will have success there.
I wonder if you will support HD textures and eye-candy stuff, like absolute nature, atmosfear 3 and stuff like that. And btw - you arw using the samw x ray engine or are you trying something newer? Thanks!
И удачи вам)

Good karma+3 votes
Sliderpro
Sliderpro - - 17 comments @ Mass Effect 3 high resolution mod

No downloads awaliable. Make a torrent please or at least a download thing

Good karma+1 vote
Sliderpro
Sliderpro - - 17 comments @ Arsenal Overhaul 3

Might sound selfish, but I would like to ask better sniper rifles (both slow-firing with strong\adequate penetration and average range semi\full-auto type.) I want true antimaterial rifles xD
Some modern weapon and prototypes would be nice\fun too
Also, I want to ask for a suit for fire anomalies mostly. Asbest something maybe.

Good karma+1 vote
Sliderpro
Sliderpro - - 17 comments @ Arsenal Overhaul 3

I ve completed the misery, thank you. Everything is about balance and enjoying the gameplay. If you can run for 30 mins through most anomalies and go buy yourself a top rifle in the game, that means the game went from average-vanilla to plain easy, simply. Im asking to make prices and things at least more balanced compared to vanilla at least and not making the game easier, so I would have to work to get good and best things and not just get them in my first run. Maybe you really enjoy super easy things, dirt cheap armor and weapons and I say go install a console tool to give all that..

Good karma0 votes
Sliderpro
Sliderpro - - 17 comments @ Arsenal Overhaul 3

Thanks for the reply. How about armor? It makes sence that higher tier armor upgrades are expensive and make strong suit much stronger though.
I know that some mods add possibility to have 2 upgrades in the same slot. That could be something very usefull for high tech armor too.
For artifacts - I suggest to make them less powerfull. For example, fireball\meat chunk (which I have so far) - are just imbalanced without radioactivity and being so strong. I can walk into circus anomaly with just a leather jacked and this artifact and take no damage at all = literally no need for higher tier science suits, except for quest and shooting, because rly why would I need them. IMO, artifacts should be massively radioactive, as they are born when anomaly gets to its fullest and strongest, but thats just imo. Or they should be a bit weaker..
As for weapons - why not give average qualty to all weapons and get max with upgrade? Few weapons are just VERY strong. I think that most guns can get a straight ~~~ -20% to all characteristics and still be almost as good. And upgrade system would find its usefullness and not OPs' this way.

Good karma0 votes
Sliderpro
Sliderpro - - 17 comments @ Arsenal Overhaul 3

THAT is not a review. This is a list of what I liked and disliked playing it. And btw, I am no developer, I am player. I can edit, write, create and do whatever I want, but read again the first line. I know what I can edit and what I cannot. Dont bother people with what they can do. I listed its bugs, OPs' and what I found so far and what is making mod not entirely enjoyable. I respect what mod author did, but post above is simply for author to consider. And I believe that ridiculous armor\weapon and weapon upgrade prices ARE to be determined by THIS mod as are various imbalance changes to gameplay. And if you have nothing to say truly relevant to topic, please don't bother again.

Good karma+1 vote
Sliderpro
Sliderpro - - 17 comments @ Arsenal Overhaul 3

Armor upgrade prices are too low. I see 200-300 for upgrades on my jacket and thats just lol.
Custom SVU-A already looks like having a silencer included

Good karma+1 vote
Sliderpro
Sliderpro - - 17 comments @ Arsenal Overhaul 3

Well, I played COP for quite some time, tried most global modifications and I have some first impression to share. I play Ao+MSO+Nature+atmos
First - There are lots of bugs. For example, some artifacts are not radioactive. Like (not sure that's the right name) fireball, meatchunk. I like different weight though. Scorpion weapons which I take from dead body - have 0 accuracy on paper.
Second - some weapons look incredibly OP, at least on paper. M16A4 specs look like ak 47 power, sniper rifle accuracy, etc.
Third - Weapons...they are just too good. When going on the first Beardie mission and killing 3 stalkers, I found Sig550.. Such weapons should drop at least after first week or two. Not just at the very beginning
Forth - Prices could be higher. Ammo prices are ok, weapon prices are just too low. Good guns are that easy to get? Those custom guns from Nimble have strange prices..Most of them should be like 2x times more expensive.
Fifth - Upgrade costs should corelate with weapon price. Its just unbelivable that I will buy a gun for 50k, can be upgraded for ~1.5k each upgrade.
Sixth - armor should be much more expensive, eg monolith armor

Thats it for now, I will look into gameplay more

Good karma0 votes
Sliderpro
Sliderpro - - 17 comments @ Arsenal Overhaul 3

That worked! Thank you very much!

Good karma+1 vote
Sliderpro
Sliderpro - - 17 comments @ Arsenal Overhaul 3

Hi ! I play AO+MSO version. For most weapons it looks like "st_wpn_akm" and ammo is like "ammo-7.62_fmj" and like that. Any fixes\solutions?

Good karma+1 vote
Sliderpro
Sliderpro - - 17 comments @ Version 4.0 Released

Wonderfull work! Game itself is wonderfull, but your addon\mod makes it mega-awesome! Thanks for doing such a great job, this mod totally keept me happy for a long time! Wish I could see it in steam))

Good karma+1 vote