Will you make it like an area restriction thingy or a strong NPC?
Will you make it like an area restriction thingy or a strong NPC?
Will there be CPs with trenchcoats in the canals? You've already had CPs with shotguns in the Part 1, I'd like to see the beta metrocop concept see new life in your mod.
Will you realese the overhaul this year? Just to keep us hyped.
Also, have you changed the immolator part? Because it was the worst part of the mod. You should probably make it's hitbox bigger and make it match with the particle.
Sleek_Russian
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