100% PC Gamer, I don't care for consoles really, although you can't knock my old Amiga system that I have :3. I like to make maps and levels for Valve's games such as CSS, TF2 and single player levels, write music, create digital artwork and just generally anything else that hovers around those topics. Also studying at the University of Lincoln on a Games Production course, as being a level designer has always been a dream of mine since I was like 2 years old lol.

Comment History
Sivi
Sivi - - 4 comments @ Replacement/Updated first level

I think people are failing to realise that this is a University project and is not intending to be a full title. Its merely a test of puzzle theory and whether or not a game can be interesting without the use of traditional combat methods such as guns etc. After I finish University in a few weeks I will consider adding to / updating the existing content for portfolio purposes, but until then what is there at currently is all that is required to conduct my research.

That wasn't intended to be a distastful comment, incase you misinterperet, and I'm grateful for the criticisms and ideas on how to improve, it goes towards my own learning for the future :)

Good karma+2 votes
Sivi
Sivi - - 4 comments @ Early Thanks

If you are referring to the tunnel where you die half way down, then that is not the end. The unnatural dim red light is my poor attempt at representing an evil spirit that you cannot see, hence the blood stained text prior to entering the elevator, I should maybe have a sound file playing to help represent that fact. There is indeed another task to achieve to get past said spirit by turning on the two lights that are not on in that tunnel.

Good karma+3 votes
Sivi
Sivi - - 4 comments @ Red Avenue Platform

Yeah it was a technical hitch with the first map file, forcing me to restart, unfortunatley :(

Good karma+1 vote
Sivi
Sivi - - 4 comments @ Infestation

Thanks :) I just wish I had thought of doing it when I first started my assignment hehe

Good karma+1 vote