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Comment History
Sister.-
Sister.- - - 10 comments @ S.T.A.L.K.E.R. Anomaly

Quick question for the more seasoned modders:

How do i fix this texture issue? Puu.sh

I tried adding the bars as wpn_crosshair_add_lblack and rblack, aswell as wpn_crosshair_side,
but it seems like Anomaly uses different dependencies for the scope textures.

Thanks in advance!

Good karma+1 vote
Sister.-
Sister.- - - 10 comments @ L.U.R.K.

Still among the best mods for ShoC, still feel like replaying it.

Good karma+6 votes
Sister.-
Sister.- - - 10 comments @ RF receiver

As a radioman, it's very neat to see the Falcon III here.

Good karma+1 vote
Sister.-
Sister.- - - 10 comments @ Boomsticks and Sharpsticks

Here you go: Puu.sh

Initial mod is ЦЕМЕНТ's viewmodels

Good karma+1 vote
Sister.-
Sister.- - - 10 comments @ Boomsticks and Sharpsticks

I did indeed load up an older hard save when i first got to Yanov yesterday, and yeah it does work, but i'm reluctant to lose my progress.
I'm doing some trial and error testing atm to see what (if anything) works.
Oh, and this also popped up once. Puu.sh

Edit: Even with the older save, returning to army warehouses still gives a CTD.

Good karma+1 vote
Sister.-
Sister.- - - 10 comments @ Boomsticks and Sharpsticks

That worked out nicely, thank you, but i am now getting this when trying to go back into Yanov:

* Loading HOM: d:/scop-anomaly\gamedata\levels\jupiter\level.hom
* phase time: 269 ms
* phase cmem: 1156057 K
* phase time: 242 ms
* phase cmem: 1156042 K
* phase time: 239 ms
* phase cmem: 1156044 K
CResourceManager::DeferredUpload -> START, size = 3674
TextureLoading -> thread 1 started!
TextureLoading -> thread 2 started!
TextureLoading -> thread 3 started!
TextureLoading -> thread 4 started!
TextureLoading -> thread 5 started!
TextureLoading -> thread 6 started!
TextureLoading -> thread 7 started!
TextureLoading -> thread 8 started!
TextureLoading -> thread 9 started!
TextureLoading -> thread 9 finished!
TextureLoading -> thread 1 finished!
TextureLoading -> thread 10 started!
TextureLoading -> thread 11 started!
TextureLoading -> thread 12 started!
TextureLoading -> thread 12 finished!
TextureLoading -> thread 13 started!
TextureLoading -> thread 13 finished!
TextureLoading -> thread 14 started!
TextureLoading -> thread 14 finished!
TextureLoading -> thread 15 started!
TextureLoading -> thread 15 finished!
TextureLoading -> thread 2 finished!
TextureLoading -> thread 8 finished!
TextureLoading -> thread 7 finished!
TextureLoading -> thread 4 finished!
TextureLoading -> thread 5 finished!
! Fallback to default bump map: wm\wm_glass_b_03_bump
! Fallback to default bump map: wm\wm_glass_b_03_bump#
! Fallback to default bump map: wm\wm_kamni_bump
! Fallback to default bump map: wm\wm_kamni_bump#
TextureLoading -> thread 6 finished!
TextureLoading -> thread 10 finished!
TextureLoading -> thread 11 finished!
TextureLoading -> thread 3 finished!
texture loading time: 25462
* t-report - base: 3625, 2326580 K
* t-report - lmap: 49, 50182 K
* phase time: 27638 ms
* phase cmem: 1228255 K
* phase time: 257 ms
* phase cmem: 1228261 K
* [x-ray]: Full Memory Stats
* [win32]: free[137428105688 K], reserved[5206420 K], committed[5641300 K]
* [ D3D ]: textures[2434687 K]
* [x-ray]: process heap[1227113 K]
* [x-ray]: economy: strings[49818 K], smem[160388 K]
! Fallback to default bump map: wpn\wpn_addon_scope_lens2_bump#
! Fallback to default bump map: wpn\wpn_addon_scope_lens2_bump
stack trace:

Good karma+1 vote
Sister.-
Sister.- - - 10 comments @ Boomsticks and Sharpsticks

I am not infact, as a friend of mine downloaded it shortly after i did which had the new update, and her game would CTD on launch so i avoided the update.

Good karma+1 vote
Sister.-
Sister.- - - 10 comments @ Boomsticks and Sharpsticks

Getting the following in Zaton, but every map south of it has been fine so far.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 530
[error]Description : fatal error
[error]Arguments : Can't open section 'pso'. Please attach [*.ini_log] file to your bug report

stack trace:

Good karma+1 vote
Sister.-
Sister.- - - 10 comments @ [RESOURCE] ЦЕМЕНТ'S VIEWMODELS FIXED: Dead air

This looks excellent, would love to see it working!

Good karma+1 vote
Sister.-
Sister.- - - 10 comments @ Zone of Alienation mod

Any way i could get the UI to work in 800x600?
POS laptop here and higher resolutions give me terrible FPS

Good karma+1 vote