Hi there! just a quick question! since you guys use unity.. how do you achieve ambient occlusion for your voxel models?
is that a custom shader or do you use the default one that comes with unity pro? :)
Hi there! just a quick question! since you guys use unity.. how do you achieve ambient occlusion for your voxel models?
is that a custom shader or do you use the default one that comes with unity pro? :)
SirPixelot
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