- [Gameplay] New mode: Castle Battle (BETA)
- [Gameplay] Now it is possible to select custom skins for equipments
- [Gameplay] Added Leaderboards for Castle Battle Mode
- [Gameplay] Added Achievements for Castle Battle Mode
- [Map] Two Castles was adapted to Castle Battle mode
- [Editor] New editor: Equipment Skins editor (BETA)
- [Editor] Added prefabs to create a Castle Battle map
- [Editor] The file panel now supports delete of multiple files at once
- [General] Files (characters/skins) downloaded during a match are automatically deleted
when closing the game, unless they were used or opened in editor
- [Fix] Fixed a bug in the anti-cheat system
- [Fix] Fixed Turret preview inside Workshop
- [Fix] Fixed subscribed turrets import
- [Fix] Fixed Underground Duel map
- [Fix] Fixed Barrel collider
- [Fix] Fixed M18/C4 colliders
- [Fix] Better grenade synchronization
- [Fix] When spawning without equipments, the scoreboard could not be opened
- [Fix] Minor Fixes
Hi there! just a quick question! since you guys use unity.. how do you achieve ambient occlusion for your voxel models?
is that a custom shader or do you use the default one that comes with unity pro? :)