Well, because we switched to DX11 it will take a while to finish. We essentially have to recreate the whole engine in another language. This is pretty much done, now its time for gameplay code and art transfer. As you can see though, its well on its way to full AAA. If you guys want it faster, we are thinking of Kickstarter, and this would 100% speed things up, as no longer would we need to split up game dev time with work to support ourselves.
Siredblood
Michael joined
Currently working on: Heroes' Fate