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Comment History
Sinael
Sinael - - 6 comments @ Peril

Why do I get hurt at random when riding the elevator in the first level lmao

Good karma+1 vote
Sinael
Sinael - - 6 comments @ Project Brutality 2.03

Since I got no response, I think ill repost it here:

A bug report -like comment

For some reason PB gives me stuttering at the same places BD does not, while both of them have about the same high FPS(over 300+). On some maps stutter occures only once every 10-15 sec, on other it's every 5 sec. I tried all of the performance options to no avail (no, precache OpenGL textures doesent work either)

The worst offender so far is Map02 of Bloody Steel - the stuttering is constant and it feels like I play under 10 fps, not 300. BD v20b has no such issues and no stuttering whatsoever.

Please look into it, as it makes many BOOM maps unplayable to me.

Good karma+2 votes
Sinael
Sinael - - 6 comments @ Project Brutality 2.03

I know about that option (I said I tried all performance options), and it doesen't solve the issue.

Good karma+1 vote
Sinael
Sinael - - 6 comments @ Project Brutality 2.03

A bug report -like comment

For some reason PB gives me stuttering at the same places BD does not, while both of them have about the same high FPS(over 300+). On some maps stutter occures only once every 10-15 sec, on other it's every 5 sec. I tried all of the performance options to no avail.

The worst offender so far is Map02 of Bloody Steel - the stuttering is constant and it feels like I play under 10 fps, not 300. BD v20b has no such issues and no stuttering whatsoever.

Please look into it, as it makes many BOOM maps unplayable to me.

Good karma+1 vote
Sinael
Sinael - - 6 comments @ Project Brutality 2.03

Found a bug: Imp impaled on a rocket side sprites are mirrored
I.imgur.com
On this screenshot I froze time. Misile came from the left but the imp looks like it came from the right (still flies to the right direction though).

Another thing: crosshairs on UAC LMG/SMGs are very intrusive and obscure the target. Alternative solution would be to force a special crosshair to enable during zoomed-in mode with A_SetCrosshair.

Good karma+4 votes
Sinael
Sinael - - 6 comments @ Vaultmp 0.1a snapshot "Gary 2" (release #9)

This. Is. F...ng. SEXY!

Good karma+1 vote