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Comment History
Silvershock83
Silvershock83 - - 4 comments @ George Romero Mod T15 "Breakdown Update 1"

yeah same here, cept that it happens after like 4 hordes instead of 1 , lol

Good karma+2 votes
Silvershock83
Silvershock83 - - 4 comments @ George Romero Mod T15 "Breakdown"

well dunno if it was the update or what but the no special zombies thing has been noticably more effective, and the people no longer just stand on the side of the car and have to be pushed in, but that might have been a game glitch.. either way awesome work man ! thanks a lot =)

Good karma+1 vote
Silvershock83
Silvershock83 - - 4 comments @ George Romero Mod T15 "Breakdown"

oh yeah for sure i can't wait for update 1 ! lol been looking forward to it since you mentioned that it was comming.. lol can't believe, cause like i said and you know breakdown has been out for 3 days ! lol
is update 1 out ? Yeah i know for infestations to expect screamers, but just the biguns wandering around the fields.. justusing the savini residence i think it is ( in the middle of the map farmhouse ) gonna move to one of the more suitable places asap, hopefully people won't tard out cause pushing them into the base takes a long time lol ..
another question was with the rambo mod you can hold a tonne of ammo, but does it make a tonne of ammmo appear in the cache ? or is it upto us to find it ? ( wondering if there was a mod that placed a tonne of weapons / ammo into the locker, or changed the amount of resources gained from outposts/ rucksacks

Good karma+1 vote
Silvershock83
Silvershock83 - - 4 comments @ George Romero Mod T15 "Breakdown"

hey love the work you've done on this man, its crazy, breakdown was out 3 days before this mod, i'm very grateful/impressed and happy ! lol
Noticed a couple things, i'm using a bunch of your mods, and your mods only, and i've noticed that people now when i rescue them or bring them back to the farmhouse they then stand outside of the veichle that brought them there but don't actually move, i then have to 'push' them until they get close enough to the circle to count as a complete on the mission whatyever it is ( be it a hero you found, or a new group of survivors that you are adding to your party.) Has anyone else had this issue ?
the combination of mods i'm using is :
01bD Slow Zombies, 04bd Disableveichlecollisiondamaege, 14bd fulchivision, 15bd durablefreeweaponsall, 17bd freefastservice, 18bd easyskills, 19bd morerewards 29bd nospecialzombies. I'm also noticeing that special zombies do occur, not as frequently as they used to but can find them randomly, influence weirds around ( completeing missions will remove influence and fame ) but the real issue im having is with survivors not being at a location that the mission says they are ( but doesn't complete by saying they died or uupdate location, just say's they are there and then arent ) or when you get them back to home they get out of car and then don't move again, i found that ( and it takes a bit of time ) you can push them into the base and have it complete, but its really annoying an takes like 5-10 mins...lol
do you know which mods i would disable to reduce those issues ? GREAT Mod though, can't wait to see what you do with this game, been following with the slow zombies mod since the first week i got this game ( launch week on pc ) Thank you so much ! lol

Good karma+1 vote