π’²π‘’π“π’Έπ‘œπ“‚π‘’ π“‰π‘œ π“‚π“Ž 𝓅𝒢𝑔𝑒! Add me in Discord: Shyrtexx#9666 My name is Shyrtexx and I come from Finland, I am 20 years old. My interests are music, A:TDD and modding it, floorball and intelligent conversations. I am a high school student who is planning to go study programming in the future. Metalhead with passion - favourite bands include Death Angel, Six Feet Under, System of a Down, Megadeth, Obituary, Deicide and many more Do you need help with your custom story? Setting it up, getting started, scripts confusing? Add me in Discord, and let me help you to the beginning :)

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An open letter - my struggle with ADHD and alcoholism

Shyrtexx Blog 4 comments

Hello everyone! It has been a while since my last post, let alone my last activity on the site. I have been very inactive lately, both in general and with my custom story projects. I have had quite a lot personal issues lately, and that is the reason I am writing this blog post right now.

This is not a final goodbye, attention whoring, begging for pity or anything like that. This is an honest writing about my current situation, the explanation for why I can't keep up with anything I promise (custom story wise) and why I am in this situation.

I have had a severe case of ADHD for the entirety of my life. However, I actually only got diagnosed with it last year. I have always been the careless one. I forget things, I am very fond with making mistakes, having struggles with sleeping, etc. all these things ADHD people have. The moment I got diagnosed, all the pieces finally fit. Why have I always been careless, why I never did my homework, why I find it hard to be consistent etc. these things. Look up ADHD if you don't know what it is all about.

This also explains why I am so incredibly inconsistent when it comes to modding. I can have full focus for one week, making more progress than a normal modder would make in a month. Once the week is over, I don't care a bit about it anymore. This is called hyperfocus, which means being extremely intrigued about one certain task for a period of time, lasting from hours, to a day, to even weeks. Truth is, after the last Dev Diary I wrote, I have had no real progress.

Aside from ADHD, I've been getting to problems with alcohol. Some people know this already. This is partially due to ADHD and its' capability to get people addicted easier, but also the current state of my life. I have had a severe depression for a long time now, and my drinking has gotten out of control, especially after the Spring of 2022. I am fighting for financial issues, as well as health issues. I am getting help currently, and it is expected that I will get better by the year 2024. I am trying my best to get better. I hope I succeed.

This blog post here is the explanation why I have not done anything towards my mods for around six months now. However, I have made progress towards the Amnesia - Phasmophobia mod I have in my mind to finish one day. Year Zero will be finished, I promise you that. However, currently, the time is not right. I have far more important things to worry about. Once those are beaten, and I am free again, it is time to finish what I have started. It will take a while, but I will try my best. I will eventually come back. When I come back, I will be free.

I am writing this from my heart, and for a few people who have been there since the beginning of YZ, and even before that. If you know, you know - this is just for you.

Until next time - and until better times.

-Shyrtexx



A mystery

Shyrtexx Blog


What could it be? Whatever it might be, you will find it out soon. Stay hyped.

Random facts about my mods

Shyrtexx Blog

Hello everyone, this is a blog about random facts of my two mods I've released on the page. I'm writing this due to my ultra boredom at the school xD

Let's start. Bold facts will be about The Chosen Ones while normal text is about Orion.

1. According to gameplays and comments and what I've heard, no one has found the secret note from the first map.

2. The Chosen Ones has two maps from Orion. They also cover the same usage aswell- cellar is the same in the both maps with very few actual changes. Second Floor from Orion is Study in The Chosen Ones, but the Second Floor was originally planned to be Study aswell. It didn't however make sense to have a "Study" which is larger than the main section of the small mansion, so it was changed to "Second Floor".

3. The "What broke down the door?" encounter in the second floor can be ignored by walking around the area it's supposed to be executed. That doesn't affect the gameplay or endings or anything anyhow.

4. Only changes in the cellar level was a removal of few notes, added planks and added key. Otherwise, the map is excatly the same.

5. The first map is named "NewStoryMap1". It was chosen due to me giving up on my current project on that time, and thus giving it that name.

6. The chronologically last map, Quarters, is my first Amnesia map which I've ever made.

7. This is nothing positive, but the notes in Orion were all written in 15 minutes. I've still gotten few positive comments about the notes though xD

8. The Chosen Ones was originally supposed to have a storyline. It was about mystical creatures called "Nightscalpers", but the story I wrote made absolutely no sense and I scrapped it, thus turning the mod into gameplay oriented, rather than story oriented.

9. The last map on Orion, the "dungeon", is called "Puzzlesjihnge". The name makes no sense, and it was written by randomly pressing some keys on keyboard after writing the "Puzzle", due to not having time to name it after making the map.

10. Along with storyline, the mod was supposed to have an easter egg. Due to that, there is an empty pedestal on the Library map. You were supposed to put something there, but I eventually scrapped it aswell, due to having an easter egg without proper story would've made no sense.

11. The element puzzle on the last map was inspired by one of my favourite custom stories, "Five Magics".

12. The Chosen Ones also was supposed to have at least three endings. "A coward's ending" would've been that you simply escape from the mansion. "Good brother- ending" was that you save your Brother from Nightscalpers (this is related to the story I mentioned before) and get out, and a "Nightscalper ending" was that you both die.

13. No one has figured how to get the good ending, at least yet. There is a comment By me on the site which explains how to get it. The ending was made easier to achieve on the later version.

14. There is a way to start a brute chase when you're supposed to leave the mansion, in the main area. No one has found it yet.