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Shooter__Andy
Shooter__Andy @ Half-Life: Zombie Edition

I'm sorry, but no. The .fgd file is available for anyone who wants to try to do so, though.

Good karma+2 votes
Shooter__Andy
Shooter__Andy @ Half-Life: Zombie Edition

While I doubt people from the team will, anyone can do it, you included! The .fgd file for Valve Hammer Editor is included in the download.

Good karma+1 vote
Shooter__Andy
Shooter__Andy @ Half-Life: Zombie Edition

Sadly, I can't say anything about how this mod works on Linux, since I don't have any version of Linux installed on my PC. If you or any other user figures it out, please send me the details so I will include them in the instructions.

Good karma+1 vote
Shooter__Andy
Shooter__Andy @ Equinox is now on indiegogo!

It doesn't. The mod was released 5 years ago and it was made pretty clear before this post that I've moved on. I thought some people might've been interested in what I was doing next (actually, I know for a fact some people were). You're not one of them, I understand, but do not take that personally.

But yes, you can safely un-watch this mod if you want to do so. There's not going to be any updates to it anymore.

Good karma+2 votes
Shooter__Andy
Shooter__Andy @ Equinox is now on indiegogo!

Thank you! I will try to add more and more material as time goes on.

Good karma+1 vote
Shooter__Andy
Shooter__Andy @ Equinox is now on indiegogo!

It's very hard to show the gameplay of a tabletop system. It's next to impossible, at least in my opinion, to actually get any kind of information out of said gameplay if you haven't played it yourself.

Good karma+2 votes
Shooter__Andy
Shooter__Andy @ Zombie Edition v 1.1

Something is obviously wrong with your Half-Life. My mod doesn't mess with any graphics, so...

Good karma+4 votes
Shooter__Andy
Shooter__Andy @ Half-Life: Zombie Edition

Well, you can do it too :) From what I've heard Source Engine is much easier to modify.

Good karma+1 vote
Shooter__Andy
Shooter__Andy @ Half-Life: Zombie Edition

Nope, everything is included.

Good karma+1 vote
Shooter__Andy
Shooter__Andy @ Half-Life: Zombie Edition

Not gonna happen. You see, to do this I woukd need to make all those new animations again for LD models. So, sorry, but no.

Good karma+1 vote
Shooter__Andy
Shooter__Andy @ Half-Life: Zombie Edition

The FAQ is above :)

Good karma+1 vote
Shooter__Andy
Shooter__Andy @ Half-Life: Zombie Edition

Well, this is a "bonus" map :)
It's not important to any kind of storyline, I'm just gifting everything I've done for this mod. You can place any kind of model with this name, it's not important.

Good karma+1 vote
Shooter__Andy
Shooter__Andy @ Next Project - Equinox

Well, technically I don't need mappers yet - "maps" aren't coded in the engine.

Good karma+4 votes
Shooter__Andy
Shooter__Andy @ Zombie Edition v 1.1

Well, if you can't find your half-life folder it means that you don't have Half-Life.

Good karma+14 votes
Shooter__Andy
Shooter__Andy @ Zombie Edition v 1.1 released!

Just look at the FAQ :)
Btw, news about my next project is waiting authorization.

Good karma+2 votes
Shooter__Andy
Shooter__Andy @ Zombie Edition v 1.1

Okay, how to install on:

WON version (up to 1.1.1.0):
1. Close your game.
2. Extract the archive to your half-life directory (e.g. C:\Sierra\Half-Life) so it should be like this - C:\Sierra\Half-Life\zombie\
3. Start Half-Life, go to "Custom game" and select Half-Life: Zombie Edition from the list.
4. If you can't find it on the list, try creating a shortcut to your hl.exe application. After you've created it, add " -game zombie" after filename in shortcut options.

Steam version (1.1.1.1):
1. Close your game and Steam.
2. Extract the archive to your half-life directory (e.g. C:\Steam\steamapps\yourusername\half-life) so it should be like this - C:\Steam\steamapps\yourusername\half-life\zombie\
3. Run steam again. The mod should appear on the list.
4. If you can't find it on the list, try creating a shortcut to your hl.exe application. After you've created it, add " -game zombie" after filename in shortcut options.

Good karma+14 votes
Shooter__Andy
Shooter__Andy @ Half-Life: Zombie Edition

Thank you, it's really good that you people like this.

Good karma+1 vote
Shooter__Andy
Shooter__Andy @ Half-Life: Zombie Edition

Go to "Custom game" once in menu, the find Half-Life: Zombie Edition.
Or you can just run game with "-game zombie" parameter.

Good karma+1 vote
Shooter__Andy
Shooter__Andy @ Zombie Edition - Hotfix to 1.01

Just create that file, it could be even empty, nobody cares.

Good karma+3 votes
Shooter__Andy
Shooter__Andy @ Half-Life: Zombie Edition

No. You have the .rar file, right? So when you unpack it select the directory where your Half-Life is installed. Like YourDiskLetter:\ SomeFolder\ AnotherFolder \Half-Life\

Good karma+1 vote
Shooter__Andy
Shooter__Andy @ Half-Life: Zombie Edition

Just unpack into your HL folder.

Good karma+1 vote
Shooter__Andy
Shooter__Andy @ Half-Life: Zombie Edition

Uuh, you can be more specific asking questions?

Good karma+1 vote
Shooter__Andy
Shooter__Andy @ Half-Life: Zombie Edition

I don't think I can write a good complete tutorial on a language that is foreign to me, so I'll just recommend you to look for some sites on web, there is plenty of them like, here's a list of some: Nican132.com

Good karma+1 vote
Shooter__Andy
Shooter__Andy @ Half-Life: Zombie Edition

You're turning right in the vent to soon. Move further, you'll get into the control room.

Good karma+1 vote
Shooter__Andy
Shooter__Andy @ Half-Life: Zombie Edition

Actually, any train in HL _may_ kill you :)

Spoiler here:

And to move further, you must go to system Dagoba... erm, no, I mean go back into the big hall, find Master Yo... goddamnit, find a computer that isn't standing straight, it's near the doors. There is a panel with wires behind it. If you're headcrab and there's no more people left (try supercomputer room for instance) there could be problems for you with breaking that panel, so my advice is to find human host firstly. Anyway. break the panel and go. This part is slightly bugged, because actually it supposed to be scientist and barney behind that closable window, so if you'll have any problems with playing this map - just use noclip. We will fix it in 1.1.

Good karma+1 vote
Shooter__Andy
Shooter__Andy @ Half-Life: Zombie Edition

It WON'T work on HL:S.

Good karma+1 vote
Shooter__Andy
Shooter__Andy @ Half-Life: Zombie Edition

How it could die if it's released? It could be forgotten, maybe.
And I asked everybody here and on other forums to help me with making this mods. There were some helpers, but none of them were good (no offence) at mapping - and that's what we need now, mostly.

Good karma+1 vote
Shooter__Andy
Shooter__Andy @ Half-Life: Zombie Edition

This post makes Grammar Nazis kill themselves. English is not my first language too, but I can't understand what all this means.

Good karma+1 vote
Shooter__Andy
Shooter__Andy @ News #21 - Hotfix

Never ever use Multiplayer->LAN for creating SP maps. There is "map" console command, use it!

Good karma+2 votes
Shooter__Andy
Shooter__Andy @ Half-Life: Zombie Edition

About that part - just go throught the door next to that poor guy. THere must be an elevator. Hit the key with your claws then (pretty hard, yes, if you experiencing troubles doing that - just noclip that part).

Good karma+2 votes
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