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ShinobiXVII
ShinobiXVII - - 7 comments @ Change Log 6.21.0 - 8.3.11

Ops just saw i replyed in toughts of another comment, sorry the map this happened to me extremely actualy as far as i noticed had no bridges at all.(exept a big one that you cannot get on at the far top right corner) The map name is "Deceptive Wonderland" 8p map no Naval. Its basically the entire lower part below the big centre building in the middle. The worst was at the middle of the lower part. Ore trucks would simply get stuck just by beeing ordered to get some ore that was just 4,5 boxes away from their stuck spot :P

Good karma+2 votes
ShinobiXVII
ShinobiXVII - - 7 comments @ Change Log 6.21.0 - 8.3.11

That reminds me of another weird thing i have seen alot lately, when the AI builds a war factory they automatically get a ore truck spawning next to it as if it was a ore refinery. Sorry for all the bug reports:P but i think the more i say the more can be fixed to ensure this mod becomes all it can be and more :)

Good karma+2 votes
ShinobiXVII
ShinobiXVII - - 7 comments @ Change Log 6.21.0 - 8.3.11

I just checked with the map this happened on, its called "Island Raiders" its a 3p map, the area i saw this problem was AI was based on spawn nr 3, and his vehicle was moveing to the bottom far left ore refinery on the middle Island.

Good karma+2 votes
ShinobiXVII
ShinobiXVII - - 7 comments @ Change Log 6.21.0 - 8.3.11

To elaborate more on the final note;

Its not that the area freezes, but for example you have two roads that split in each dirrection due to some cliffs or trees etc. and goes around and meets at the back, forming a sort of "O" shape, now for example, lets say, you have 2 ore trucks, 1 mammoth tank and some other units (not seen this happening with infantry so far) and click for them to take the upper path around the obstacle, they will somewhere get stuck, and if you click more they simply wont move, at this point you have to manualy manouver back out the same tiny route the went to get that far before they got stuck, and go another way.

Good karma+2 votes
ShinobiXVII
ShinobiXVII - - 7 comments @ Change Log 6.21.0 - 8.3.11

Two things tough!

1 - When i opened the launcher this morning to build a map the update started, but at some point a window popped up saying another source was useing the folder or something that the update was going to, so the update didn't install correctly. Now i assumed it was because of the map creator so i finished my map and exited the launcher and reopened it, the lupdate told me the new update was broken and if it sohuld repair it for me, i clicked yes and the update finished properly without any issues. Just tought i would throw this one out there incase someone else gets into it and get's stuck :)

2 - I was playing one of those large skirmish maps (before update btw) the one with all those tiny islands on temperate theatre, with those infantry carrying amphebeus boats that goes from one island to the next with a few stops here and there. Anyways this middle island was protected by SAM's and had 3 ore refineries. And i saw this one AI's Ore truck from his own base simply just cruising over the water and onto that island to get ore xD the truck got hammered by some NPC buildings so i dont know if it would have made it back. But i tought that if a ore truck could make it across other units might too.

Oh one final note that popped into my head, this thing is actualy quite frustrating, at some skirmish maps units will completely stop and freeze, i think its due to some map errors when it was created, maybe one slot shareing two different items that makes the area crash, dunno. But i found this bugg especially large on the wonderland map(8 player) seen it in a few others tough their names ellude my memory atm.

Good karma+2 votes
ShinobiXVII
ShinobiXVII - - 7 comments @ Change Log 6.21.0 - 8.3.11

Thank god you fixed the Project 941 to gain elite ranks, i dunno how many ppl i killed including buildings and i swear it gained none. Even tought maybe the engine tought project 941 was a building in deployed mode so tried to get subs and ships with it as a normal sub. Still nothing tough. Cant wait to try it out now :D And awsome job with the .map thing! :)

Good karma+2 votes
ShinobiXVII
ShinobiXVII - - 7 comments @ Maps

Hello, I have been working on a huge map that is 4player, its basicly a old abandoned weapons ressearch area, witch the allies own(owned) i got all Construction buildings for all factions in the center and a BIG main base on an island. Been playing around with some buildings that are owned by player based on spawn. And i tried to make a trigger, now this is where my problem comes in, i tried to make the trigger rather simple, by adding it to a iron curtain and a chronosphere(Sepperate triggers) And is basicly like this; Send engineer into Iron Curtain or Chronosphere and boom a awsome superweapon that you own throughout the game (until another player enters with a new engineer in the same building) But as soon as i send the engineer into the building the game completely crashes and gives me some weird internal error or runtime error, tried to search around for some tutorials on youtube for maybe explaining these triggers. But i have found nada, do any of you have a clue to maybe what im doing wrong? Is some of these superweapons that the trigger menu are offering not available for the DTA? I chose the Firestorm thingy and another one. Was kinda hopeing i could edit that DTA could come with the Iron curtain and chronosphere in this map, but if its totaly removed Xept model vise in the editor maybe im useing the wrong building?

Good karma+1 vote