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Thanks for the nice words! :)
Id Software giving us a fat sack of money to work on this stuff would be a dream come true, but sadly not very likely.
Yes. It's still going to be the Mars episode, but so much has changed since then. Expanding on Hell and breathing some more life into it would be fun, but we don't really have anything interesting or worthwhile to add to that at this time...and we don't want to wing it and make an entire episode worth of Hell if we have nothing interesting to bring to the table :)
I think id software is doing some great work in that aspect with the new Doom games though, so at least there's that.
I'm glad you're starting to like the story. It really is a slow burn and it's pretty difficult to do these things without facial expressions etc. Yes. It's very much "undoom" and like a completely different game, but that is also the point. First of all we needed some contrast to what you were doing on Mars and we wanted the game to have an emotional background as opposed to the more mechanical and practical nature of the Mars adventure. Learning about the UAC, Betruger and all of this is great, but we want there to be a more personal context to pin all this on.
Yeah we do like to put in some secrets, references and easter eggs and I'm pretty sure all the Ep1 haven't been found yet.
We can't give any meaningful ETAs on Episode 3. We tried to do that in 2019 with E2, but that didn't work out all that well. It's really tough. People often like to state that Phobos has been in development for up to 16 years and that is technically true, but the everyday Phobos dev time is basically what's left after all the things everybody else also has to contend with on a daily basis like wife/partner, kids, school, work, house, garden, friends, parties, tragedies and such. We try to work on Phobos every day, but it's difficult to guarantee a certain daily allocation of time. Some weeks we can only spend a couple of hours on the project while other weeks may approach 100 hours.
Once we're closer to release we can make an estimation and hopefully it will be better than the one we made for E2, but you never know :)
I can only speak for myself, but I'd love to ;)
Rename Doom3.exe to something else (or make a copy).
AMD/ATI has an old hardcoded tweak in their drivers that searches for doom3.exe as the executable. Renaming it should fix it :)
Glad you're enjoying the mod!
We are aware of the bug and have fixed it for the next release. Thanks for reporting it though :)
Thank you for the nice words and the bug report. It will be fixed in the next episode :)
Is it a fresh install of Doom3 and ROE? We've seen a few people experiencing issues with other mods/files conflicting.
Hey. Do you have Resurrection of Evil installed as well?
Also, from where and how do you launch the mod? :)
np, Hope it works and you enjoy :)
That *should* fix it :)
How do you launch the mod?
Phobos.bat or otherwise?
It is tweakable from the menu alongside the aspect ratio.
It's not all that drastically different. It's not as straight forward an expansion as ROE was, but it's still very much a Doom3 expansion. We do narration a little differently and our levels are bigger, have more puzzles etc., but at the end of the day you're still going to be facing imps and revenants ;)
The mod may have started back in 2004, but to be honest it hasn't really been THIS project and THIS team until 2010. There isn't much left from before that. Mainly model assets. So yeah. Still a long time, but we're 3 guys working on it in our spare time. Contrast it to something like the Black Mesa project and the numbers start turning in our favor.
Were I to create a new game from scratch today I would definitely be tempted to create something that isn't shooty shooty, but something else entirely.
We're not doing that though. The base of the game relies on the shooty shooty parts and they're damn good in Phobos - so for us it's all about trying to unify some good narration and action in the same game. Which can certainly be done :)
Personally only played Bioshock Infinite from that series and never played System Shock, so any similarities are by chance :)
Because they are only 90% done ;)
We can't really give an accurate interval between releases before Ep1 is completely done and out the door. So many unknowns when doing this kind of thing.
Suuure. We won't have any cliffhangers or emotionally draining endings.
In all seriousness, the individual episodes are extremely far along. Like, 90% ready.
Great question :)
In the recent years we have been extremely inspired by games like Firewatch, Life is Strange, What Remains of Edith Finch and Wolfenstein: The New Order. These mostly for narrative.
Earlier we drew lots of inspiration from Half-Life, Dark Forces/Jedi Knight and obviously Doom. These mainly for action and puzzles.
Black Mesa taught us a lot about professionality and what it takes to go from random mission pack to something more substantial.
1) Depends on what you're looking for :)
3) It's not going to be a superlong 20 hour game, but hopefully it'll be enough :)
4) Nope, sadly
It won't unless Id Software has a big delay. Why is it so important?
Good thing you are not a developer then ;)
We are the developers of the mod and we still think it's an immensely interesting project. The on and off Doom4 project hasn't really changed anything for me personally. At this point that really is 95% of the reason why I'm still going at it.
The game is what is interesting.
Actually we (id and us) are doing completely different things and the games don't really feel all that much like eachother. They are pursuing a simpler, movement focused experience while we are trying to add a few layers of depth to the universe established in Doom3. Sure, we have more action and faster movement too, but I don't see how one (Doom4) detracts from the other (Phobos). Two entirely different projects/games/goals. Anyway, the fact remains that we don't have a lot of hype surrounding us. Doom4 won't change much about it and even if it did there is nothing we can do about that.
We are not running a business. If we were, the mod would have been scrapped at some point in favor of something that would have greater chances at a large audience. That's how it is for our mod specifically and Doom3 mods in general. Especially with only 3 active asset contributors.
We definitely are not dead. It is a conscious decision of ours to lay somewhat low on public updates, media etc. and focus all of our energy on getting this mod done. Once we are closer to a release, trailer, media and updates will appear more frequently :)
If we did that people would explode due to teal and orange. We are trying to go infuse some more greens and reds in there. So pleased with the result :)
Thank you so much :) There aren't many *new* areas left. This one was made shortly after us playing SOMA. We do believe it shows ;)
Well, I don't really believe there is much hype around this mod. Perhaps later on when we release a trailer. You can always help generate some hype though ;)
Thank you :)
Yes, making good-looking areas in Idtech4 is a struggle. It's a high-maintenance engine where if something is 5cm off, everything will fall apart.