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RSS Reviews
6

VtM: The Final Nights

Mod review

I think the claim that the mod is "so different it can't be called Bloodlines" is dubious at best. There aren't any meaningful changes to the game. I found the blood loss system- not unique to this particular mod, I know- to be pointless and in conflict with canon. I truly don't see the point beyond making the game slightly harder. I think it was a poor choice, as it added nothing to the game but aggravation.

I did enjoy the ability to play as a Salubri, although that was the only clan I had an interest in. I thought the addition of the Laibon bloodlines was a weird choice, but that's more of a matter of personal taste. Some of the additional quests were interesting, but- and I come back to this point again- this is NOT a different game from Bloodlines. I wouldn't belabor this point if the makers hadn't made such a point of it. It IS Bloodlines. The major quests, plot, and endings are identical. This is Bloodlines with a little flavoring, but don't be fooled. If you're looking for a completely new experience, this isn't it.

The mod works well- I didn't have any mechanical problems with it- but I wouldn't really recommend it. I found the Clan Quest one more enjoyable, although not because it was a "radically different experience." I just thought it worked better.

Yes, the majority of my problem with this mod was the blood loss system, but I'm not sure if I can accurately convey what a huge waste of my time it was. I found it so offensive that I felt no need to respect it, so I cheated. But hey, if it sounds good to you, by all means try it out.