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ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

If I recall correctly, the mod's storyline can be started at any point past a handful of quests from the main quest, if that many. Beyond it, it is pretty much up to the player to get things started when they deem it appropriate. Once in Apotheosis proper, the player will be able to return to Skyrim fairly early, and there is apparently plenty of content in the mod for one to spend so much time there they will be a powerful adventurer when they return even if they did little in the main game beforehand. Bosses level with you up to level 200 and have unique powers/weapons/abilities, so it should remain fairly challenging for a long time (depending on what other mods you use, of course).

In other words, whenever you want is probably fine. Personally I will go through the mod after I deal with Alduin, but before I finish up the DLCs, if only because it'd be cool fighting Harkon and Miraak as a goddess. XD

Good karma+2 votes
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

It's funny. Despite how fitting it is, I think you're the first person to ask that question (as far as I know anyway), so I don't recall anyone answering that before.

Gonna have to let DiO/someone else handle this one.

Good karma+1 vote
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

Ah, I can answer that one. DiO confirmed that Apotheosis: Lifeless Vault was a standalone demo which would have little if anything to do with the main mod. So, not really, no. Lifeless Vault was more its own thing than it is part of the main mod.

Good karma+1 vote
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

I don't know if we will be able to literally mantle a Daedric Prince, but we know for a fact that one of the possible end results of the mod is 'to become a god'.

Good karma+1 vote
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

Heh? The Battlespire isn't in the planes of Oblivion. It was initially connected to them, but hasn't been for a very long time, since its destruction. I doubt it will be in the mod (although, I mean, it could be, I just don't think it is to be expected unless Di0 confirmed it or something).

Good karma+1 vote
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

Sweet. This is gonna be fun.

Good karma+1 vote
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

Well... you would have to wait for it to be finished, first. You can't find it because it doesn't exist yet.

Apotheosis will first release on PC for the Legendary edition. Then, later, it will be released for the Special Edition, still on PC. An XBox release is planned after that.

Good karma+1 vote
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

I can answer this, as this has been discussed several times before.

The answer is 'very likely not'. Apotheosis has nothing to do with, nor is it related to Vigilant in any way. Big quest mods involving recurring elements in the lore cannot all be expected to make patches between each other to negate all the inconsistencies, given how completely massive the possibilities are, and how no one uses the same mods, and so on. So, players using both at once will either have to ignore those inconsistencies, or if it matters much to them, make their own patches for such details.

I doubt Di0 would mind if someone else made such a patch, however. So that is not to say it will never exist, merely that it will likely not be made by Apotheosis' team.

Good karma+3 votes
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

Always fun to see some people trying to dictate how other people should play their *modded* videogames and what mods and patches are 'appropriate' for a given game. You do realize the whole point of mods is to allow people to play the game the way they wish it could be played, that suggestions like this is what made the Skyrim modding community so strong and thrive 9 years after the game came out, and that Frostfall and other survival needs mods are some of the most popular mods to have ever existed, right?

Not mentioning that if you know what 'RPG' means, it's hilarious that you would use that as an argument against such mods as opposed to in favor of. Roleplaying means immersing yourself in the world you're playing in, and having to actually use the food, drinks, and beds you find all over the place, in addition to not being able to swim naked in the coldest rivers of Tamriel, sure helps with said immersion.

Your opinion as to what Skyrim should be takes no precedence over anyone else's, and it is just an opinion. It will be considered, and respected, as such... just like that of anyone else, as long as it is presented politely. And the other guest's opinion is just as welcome here as anyone else's, yours included.

DiO, just so you know, if you do decide to make such a patch in the end (or anyone else for that matter), I too would be quite grateful. It would be delightful for Coldharbour to be cold in more ways than the name and the cruelty. :)

Good karma0 votes
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

Well, it may not be 100% Doom accurate, but if you want a Skyrim-friendly-ish version, there's a couple of Power Armor mods out there based on Dwemer Tech, and the Project Flintlock Rifle mod might give you the firepower you may think is lacking in swords, axes and bows. XD

Good karma+1 vote
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

No offense meant, but something being 'cool' is not a good reason to add it to a mod. Creating a new follower requires time, effort and resources best used at making the actual mod a reality, as opposed to just adding a follower for the coolness of it.

What you're asking for should probably be made as its own, separate mod instead of shoving it into another one without any real reason. Maybe ask around on the Nexus to see if someone could be interested in making such a mod?

EDIT: lol. I had not realized that the armor and weapon were in the mod itself. XD Still, Di0 answered the question and the rest of my point stands, so I'll leave it there.

Good karma+1 vote
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

KramerPacer is correct, SSE version is supposed to be coming later on the year - or I guess, later next year if LE version comes out late in the year - after the LE release.

And absolutely agreed. I intend to donate as well upon completion, such a massive mod - which incidentally happens to give me two things I absolutely love - very much deserves some financial recognition for its creator's efforts.

Good karma+2 votes
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

Only if you leave him in Oblivion.

Good karma+1 vote
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

Yep.

I don't think so, but I don't know for sure.

LE first, and later afterwards SSE, so both.

Good karma+1 vote
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

From what we're told, it's probably recommended to be around 20-30 something at the very least - probably more - and to be using a Dodge mod. Whether you do or not, the Princes will scale with player level up to 200, and are supposed to have more than a few tricks up their sleeve, and potent artifacts, which will likely make each fight challenging for quite a while.

How challenging, exactly, is unknown to all of us until we actually try it. What I said is what we know at the moment, nothing more, nothing less. :)

Good karma+1 vote
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

S'okay, Ahrimansiah. I'm sure that despite all the 'really's in it, EbonKnight's comment was just a personal preference/suggestion, not a command (and if it was the latter, it would not be obeyed blindly, lol). While to be fair, it is, in my opinion, far better to make it part of the main game to make sure everyone can access it when they please while also being able to use any other mod with it (as opposed to an Enderal-like experience which would conflict with lots of other mods), there are millions of gamers out there, so of course some of them's opinions would differ from the others.

As you can see, we've already discussed the possibility of jumping in the mod early and not go back, and he did say he was okay with the mod if it is allowed, so nothing is ruined and it's all good and dandy.

Good karma+1 vote
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

Maybe I can't convince you otherwise, but I will gladly and thoroughly disagree. :P (I did say 'arguably, though, lol)

Except on the mod looking incredible, of course.

Good karma+1 vote
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

...Yes, you can.

(Cookie if you get the reference.)

EDIT: ......Nobody? ...Aww.

Good karma+2 votes
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

You are free to see it as you will, but you are literally the first person I have ever seen suggest for it to be an Enderal-like deal instead of what it's going to be... so I maintain my previous statement about it being far from the majority, and the latter being overwhelming. ^_^

As for Apotheosis fitting well with Skyrim's main story, the very fact that we play as arguably the most powerful mortal ever only to defeat the World-Eater itself, many think it more than appropriate than one could move on to challenge/befriend/interract with the gods. Your mileage may vary, but Apotheosis is sure as heck no less 'directly related' to the main story than Vigilant is, and last time I checked, most people see it as a very fitting masterpiece.

Good karma+2 votes
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

I'm... not sure what the hub being based off the nexus has to do with multiple endings, but... :P

We know for a fact that there will be multiple ways of dealing with the Princes, as well as multiple possible rewards when the Heart of Lorkhan is finally assembled (Apotheosis being only one of them). Whether or not that means there will be multiple endings is anyone's guess, as DiO has not so far stated more than what I mentioned here. I suppose that if one interprets 'in the end, the Dragonborn became a god' as being 'an ending', then yes, for sure, there are. If that's not enough and you wish to know whether it changes the end of the Apotheosis mod, this we cannot say at this point in time. (And I suspect it will be kept secret until the mod comes out.)

Good karma+1 vote
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

With all due respect, making it a complete self-contained experience, and altering the combat animations more than what will be done here, would both be in direct contradiction with one of the mod's main concepts, namely compatibility. Additionally, the former is by far not the most popular option compared to being an addition/epic conclusion to the main game as opposed to a standalone story like Enderal, so it will not be implemented as such.

If you desire to make it such an experience so bad, simply do the strict minimum to get there and then stick to it and never return to Skyrim. DiO did say it was possible to get there fairly early and there should be more than enough things to do once you get there to sustain you until you grow strong enough to do what you have to do. In turn, this will allow the aforementioned majority who want it to be in addition to the main game, or its final conclusion, to make it so. Thus making everyone pretty much happy.

As for combat animations and the like, plenty of other mods cover that already, and should be perfectly compatible.

Good karma+1 vote
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

What you are recommending are already covered by other mods, and altering vanilla stuff like this would create conflict with various existing mods. Apotheosis is made with compatibility in mind, so this will most likely not happen.

Good karma+2 votes
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

There should be non-lethal options for all Princes, if I recall correctly.

Good karma+2 votes
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

Yep, and yep. Also, yes, combat mods will affect the mod's balance; as usual very likely making it harder. :)

I know I'm going to use several of them because I want these fights to be as ridiculously epic and difficult as possible.

Good karma+1 vote
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

Depends if there's still cookies left.

Good karma+3 votes
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

Correct me if I'm wrong, but Skywind is a total conversion mod, right? As in, it changes the entire game completely... yes?

...Because if so, what you're asking is pretty much as unlikely as asking to put a Diablo III DLC into Final Fantasy VII. They will literally not be the same games at all, with differences so massive the whole mod would have to be reworked essentially in its entirety for it to be done. I suppose I could be wrong, but total conversion mods change the game way too much for such a patch to be anywhere close to possible. We're likely talking about an entire new mod's worth of work, right there, in that single request. :P

Good karma+2 votes
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

As for your first question, it will be like Solstheim and Falskaar, kinda. Not an Enderal. Basically, you go waaaay into the future to the mod's "world", and after a short while, you will be able to return (and go back and forth) to Skyrim at will.

Good karma+1 vote
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

Oh. Good catch. I hadn't thought of that.

Good karma+1 vote
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

Yeppers. Not immediately at the beginning, but when you'll be a bit deeper into the mod, you will be able to return to Skyrim and back.

Good karma+3 votes
ShadeTheSilent
ShadeTheSilent - - 491 comments @ Apotheosis

Anytime.

Good karma+2 votes