Glad you're enjoying the game, thanks for your comments. Responses below:
1 - Some objects allow for collisions, some don't. Some are shielded, so the two shield spheres of two ships will repel each other. You can collide with asteroids all you want though, no shields around them. And if you go fast enough, you'll explode from the impact. You can also do things like thread your way through a station's structures and crash into a planet if you want to (just fly fast enough to counter the auto-hover mode of your ship).
2 - Easy to improve, tough to draw. Some graphics do suffer from 'programmer artwork' :-) There are already some graphics mods available on the official forum for things like background nebulae.
3 - Keep in mind that the demo only provides a small fraction of what's available in the game and it takes some exploring and learning to utilize everything planets offer. Here are some things you can do:
- Atmosphere dogfights (including with contracts).
- Recover sellable water, metals, oxygen, and biological material (from plant-life).
- Explore for wreckage and hidden containers.
- Place satellites in orbit and recover damaged satellites.
- Dock at cities for trade.
- Shelter from attackers.
- Useful as secure meeting places with other players for private trades.
4 - If the player base reaches a level where the current limit isn't enough, I'll likely be working on expanding it. The bandwidth needs of this game are very high, so it may require some form of sharding across multiple servers or something.
5 - Certainly subjective, but the game is easily moddable if you'd like to redesign them to your liking.
6 - Kind of a demo thing again. There is a big in-game universe with things like this in it (asteroids in planet rings). The demo only offers a small fraction of the systems available in the full game (and many of the systems aren't even charted on the nav map, being 'off the grid' and open for exploration/discovery).
SFSW
Shawn joined
This member has provided no bio about themself...