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I appreciate the support! I can't wait to show off more of the project. A demo should be releasing soon (it was supposed to release in June, but work made it hard to find time to work on the project).
1. Jeez I didn't realize this was much of an issue (I and a few friends played it but we never ran through the map). I tried to use AI kill functions in the map early on, but for whatever reason they just wouldn't work. (The AI just never died). I currently, in a file I call "AI_Util.gsc" (not used in Tokyo) have something that sets AI count to 0 so they stop respawning, but nothing to delete or kill them. I probably should get off my lazy ***, learn how to do that code and then give this project an update.
2. Yeah, I realized that nearing the end of the map's development and just decided to release it as is because I got lazy. (also because I had set a deadline for myself). Usually when I played I just used the actually beach line as cover (retreating down the hill to the water and then back up) but it is one of the most tedious encounters (besides the tall grass lake, which I originally thought was awesome but now have come to realize that it sucks). I noticed bullets don't travel through the entities that the player can travel through, which is nice. But it doesn't help the fact that the encounter on the beach feels just as cramped as it is open.
Also, fun fact. If you ever get the chance to replay it (it's okay if you don't we're all busy), I placed a sniper rifle nearby the beach area in the treeline (which is accessible by the player, though it doesn't look like it). Those trees provide ample cover, but also note that this is probably the cheesiest way to play the level and I genuinely don't like how this portion of the level plays too.
Thanks for taking the time to play it! I'm a huge fan of your work and the feedback was greatly appreciated.
I appreciate the feedback!
You must launch the mod from mods in the main menu.
Afterward just type in devmap tokyo in the command line and it should work.
Thank you! Can't wait to show you all more!
Nope! It's actually based on a Half Life mod of the same name. However, the similarities between the Half Life mod and this mod end at "fighting time travelling nazis".
Glad you've got interest in this project!! We've got a discord if you're interested in joining.
The next set of missions I have planned might not be in the ostfront, but will include every single type of character, weapon, etc. so expect some ostfront style levels! It'll all be very fun! (Hopefully)
Thanks! I'll be posting about it real soon, as it has been in development for *roughly* a year (I dedicate little time to it, with university and work taking up most of my time).
YOU are the man!
I hope you enjoyed it!