This member has provided no bio about themself...

Comment History
Sevek7
Sevek7 - - 4 comments @ Faster Quake 2

It worked! Thank you!

Good karma+1 vote
Sevek7
Sevek7 - - 4 comments @ Doom 3: Phobos

Hi, I'm a huge fan of this mod. I've never commented before but just wanted to send my appreciation and gratitude for the hard work being done by team future. I've been a silent lurker until now, and I figure there are others like me who have busy lives and careers (now that we're all oldschool). Just wanted to let the team know that there are many of us who appreciate the hard work being done and can't wait to play episode 3!

Good karma+5 votes
Sevek7
Sevek7 - - 4 comments @ Half-Life: Insecure - Chapter 1-4 Demo [Version 2]

Hi, this may be a stupid question since I don't know anything about modding, but does this work with half life MMod? And if so, how can I run it using MMod?

Good karma+1 vote
Sevek7
Sevek7 - - 4 comments @ Faster Quake 2

Hi, thanks for this! I'm really enjoying the mod, always wanted quake 2 with fast weapon swapping :)

I have a question: I want to play without the weapons given at the start (only blaster!) and also without the changes to ammo drops. I can do this by typing

fq_give_main_weapons_at_start 0
fq_extra_ammo_enabled 0

Into the console. This works fine, but if I quit the game and load my save the ammo drops go back to the modded values. Is there a way to set this permanently? I have tried adding those two commands to the autoexec.cfg and also to the settings.cfg in the fasterquake2 folder. The autoexec seems to do nothing, and the settings file resets every time I start the game and removes what I added.

Let me know if you have any suggestions, thanks!!

Good karma+1 vote