Past, Future and Present: Past: Passion for gaming since the old days of Apple in the early 80's Present: New game developer, but not so new to the profession. Love modeling, texturing and building game environments. Future: Building a RPG about Time Traveling and Time Wars with a few others who have a passion for gaming and sci-fi.

Comment History
serendipitygames
serendipitygames - - 28 comments @ serendipitygames

Update, took some time off with the business. Been working on assets mostly and the engine keeps updating. Story Is pretty fleshed out as well as the concept characters and protagonist as well as antagonist. Will post some snapshots to Facebook as well as here. Thanks

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serendipitygames
serendipitygames - - 28 comments @ Dark Light

Thanks, and yes at the moment probably wouldn't run smooth on lower spec'd systems. Not much is optimized yet. On my machine i try for basic optimizing and keep it close to 60 fps. No light/shadow maps baked yet. Some static batching and there are some dynamic lighting similar to volume lighting is being experimented with. What i love about Unity is there are so many different options and optimized 3rd party assets to work with.

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serendipitygames
serendipitygames - - 28 comments @ Lava Pits

Shots of the main volcanic area, also a shot of sky box which includes the Domenians home planet. Working on integrating the weather system next, which is dynamic and will contain weather events and areas of different weather nodes. This planet is large and has several types of weather, rain, steam, fog and some snow along the southern boarders as you leave this map and head to the Fire and Ice region. Rain particles with world collisions as well as dynamic puddles, drain emitters and other realistic features. Stayed tuned. Thanks

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serendipitygames
serendipitygames - - 28 comments @ Combat and Environment

Some NPC's will have emission texture changes depending on mood. A positive, caution or aggressive colors will indicate their state.

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serendipitygames
serendipitygames - - 28 comments @ Dark Light Interface (Original)

Not sure, leaning more towards clean and sleek, and a Menu style character and equipment page, similar to Far Cry 3 and 4.

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serendipitygames
serendipitygames - - 28 comments @ Underwater Environmet

Some underwater environment models, building linked through tunnels and airlocks

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serendipitygames
serendipitygames - - 28 comments @ A little of Everything

The 2 main location planets will be littered with derelict ships as well as junk and salvaged belongings of other captured civilizations. The host planet in which the Domenia race resides is littered with ruins of a great civilization. Some of the new inhabitants have made use of these ruins by modifying and rebuilding these ruins, as they were very well built some millions of years ago.

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serendipitygames
serendipitygames - - 28 comments @ A little of Everything

A ship, hmm needs some textures i think..

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serendipitygames
serendipitygames - - 28 comments @ A little of Everything

A few models, a lot of time spent just model doodling

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serendipitygames
serendipitygames - - 28 comments @ A little of Everything

If they make into the game, mostly hovercraft style vehicles will be found on the hero's journey. As well as ship that travel between planets. These will most likely be previously rendered videos scenes. WHAT do you think?

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serendipitygames
serendipitygames - - 28 comments @ A little of Everything

Some weapons may be conventional brought from earth ans scavenged on Domenia, such as this hand cannon.

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serendipitygames
serendipitygames - - 28 comments @ A little of Everything

Prototype pistol weapon for our Spell-Singers arsenal.

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serendipitygames
serendipitygames - - 28 comments @ A little of Everything

A Deserted base

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serendipitygames
serendipitygames - - 28 comments @ A little of Everything

A Desert Area, an area located on one of Domenia Prime's system of planets. The eternal lite planet, this planet rotates between 2 light giving stars. Other location on this planet include: underwater locations, caverns and swamp areas.

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serendipitygames
serendipitygames - - 28 comments @ A little of Everything

A possible UI element. Dynamic and sleek is our goal.

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serendipitygames
serendipitygames - - 28 comments @ A little of Everything

(3D Model) Long range rifle. Most projectiles have elements to them such as Fire, Ice, Arcane, Air etc.

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serendipitygames
serendipitygames - - 28 comments @ A little of Everything

One of a few color palette's. What do you like? Post a color scheme

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serendipitygames
serendipitygames - - 28 comments @ A little of Everything

Exterior Senate building(prototype)

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serendipitygames
serendipitygames - - 28 comments @ A little of Everything

Senate building-(empty)

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serendipitygames
serendipitygames - - 28 comments @ A little of Everything

Earth in ruins, just before our hero is abducted.

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serendipitygames
serendipitygames - - 28 comments @ A little of Everything

Floating Cities, The Domenias are a legendarily arrogant race even upon their race of beings. Their home planet would swallow our entire solar systems planets, including the Sun. So owning your own floating city isn't that big a feat.

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serendipitygames
serendipitygames - - 28 comments @ acronverse

Hey Alpha.. We inistially wanted to do some sort of spin off Who stuff, but BBC cant take on any more partners, so We changed it up a bit. I haven't updated some of the web sight stuff, but you can check it out. The story has changed to steer aways from Who lore, but keeping time travel, a time war and similar aspects for the game. I feel stretched trying to do everything. So any help appreciated. Its going to be a huge game, with 16 large maps. Trying to make each one unique, different times in history and alien worlds. Also had a notion to make a setting on one major planet (Earth). With different regions containing these different times in history. Time has stopped and jumbled up so to speak and the Hero must fix it as well as discover who betrayed and had him exiled. Anyhow, lots to do. Ive been working on scripting, combat and level designs for the past few months, using some of my quickly made models for stand ins as well as some Ive purchased. Id rather make them, but needed some basic stuff to populate the levels.. If your interested let me know what specifically you can do. Thanks, Tony- Serendipity Games

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serendipitygames
serendipitygames - - 28 comments @ serendipitygames

Update.. As with most developments things change as you move forward. Been working the past few months on mostly mechanics, combat and scripting as well as a little GUI stuff. Also a little stumped in th story progression, but just about have it nailed down. The game universe will still consists of our time traveling hero searching for the responsible person(s) for there demise. The overall map has changed a little, it will consist of 16 parts, each representing a time zone or time distortion of some sort. Now these are the main 16 maps, there will be mini maps and small locations as well. Without giving too much away, you may find yourself in the year 50,000 in the new North American continent or an unrecognizable landscape in the year 200 million B.C. Earth has been ravaged by an Alien infestation and no signs of homosapien or Neanderthals wandering about. Did they bring forth the birth of man? Did they abandon Earth for greener pastures?
We want to bring a diversity to the game, to include different Zones, Times, civilizations and a sense of freedom to explore these areas.
Another Idea to possible include is a some sort of outward influence to a time disturbance, that has stopped time itself and scrambled it so to speak into to different areas on Earth or some unknown location planet. Who knows, so much to do and i am having so much fun designing and crating assets for the game.. So many different themes to create. As well as learning so may different ways to create.

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serendipitygames
serendipitygames - - 28 comments @ City

Some of the Buildings are from a purchased asset set, place holders for now, as the finished game buildings are still in the design and modeling stages, all the buildings being created will be functional.

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serendipitygames
serendipitygames - - 28 comments @ Working 2nd Scene and Relic Weapon

This is part of Scene 2, Where our Hero(player) finds him self in front of the courts of Domenias. Treason, Murder, selling data and war secrets to the Empire of Zoth and the Cintoths. Of coarse he was set up or we wouldnt have a game now would we? Unfinished and Untextured courtroom scene, several scenes will occur in the senate building. This is portion of the main senator building in the city of Domenias. check back in a few days for a fully textured, and finished building.

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serendipitygames
serendipitygames - - 28 comments @ serendipitygames

Changing up tactics. Going to dig into the backup story line, after the BBC rejection for the Time Lords game, were switching to the secondary solution. So changes to come in mostly the back story, names, a few character races and locations. Will keep it posted.

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serendipitygames
serendipitygames - - 28 comments @ serendipitygames

Still in need of more talent, could use modelers and texture artists as well as script writers. Also story writers would be a plus. If your a student feel free to send a note our way.

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serendipitygames
serendipitygames - - 28 comments @ emanuel_palalic

Hey there, i too am in a similar boat, i have put together a small team to go forward with a aRPG called Time Lords. The only modeler is myself, and would love to have a 2nd. If interested let me know.. Here is our site www.serendipity-games.com

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