Past, Future and Present:
Past: Passion for gaming since the old days of Apple in the early 80's
Present: New game developer, but not so new to the profession. Love modeling, texturing and building game environments.
Future: Building a RPG about Time Traveling and Time Wars with a few others who have a passion for gaming and sci-fi.

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Year 2

serendipitygames Blog

Ive cleared out the old files, and starting fresh. After a 1 and a 1/2 years of mulling things over and a many gigs of art, models and Unity scenes. I finally condensed everything down into a manageable lot.
Game design and even brainstorming thoughts and ideas isn't easy.

Past 6 months have been dedicated to art, models, work flow and waiting for Unity 5 64 bit structure (so much faster).

Getting closer to a final plot of game story and design, going with a mix First person and 3rd person views. Sleek UI, called by Input. only viable UI will be health and ammo.

A mix of adventure, FPS and 3rd views, crafting, weapon and skills system's similar to a few favorite games such as Tomb Raider, Far Cry 3, 4 and others.

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Serendipity Games

Serendipity Games

2 members Developer

Past, Future and Present. Past: Passion for gaming and programming since the old days of Apple/Sinclair from the early 80's. Present: New game developer...

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serendipitygames Creator
serendipitygames - - 28 comments

Update, took some time off with the business. Been working on assets mostly and the engine keeps updating. Story Is pretty fleshed out as well as the concept characters and protagonist as well as antagonist. Will post some snapshots to Facebook as well as here. Thanks

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acronverse
acronverse - - 17 comments

Hey, I'm a 3D modeler and a HUGE whovian. if you have a imelord game in the making, I'd like to be a part of it. My portfolio: Soki3d.blogspot.ca

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serendipitygames Creator
serendipitygames - - 28 comments

Update.. As with most developments things change as you move forward. Been working the past few months on mostly mechanics, combat and scripting as well as a little GUI stuff. Also a little stumped in th story progression, but just about have it nailed down. The game universe will still consists of our time traveling hero searching for the responsible person(s) for there demise. The overall map has changed a little, it will consist of 16 parts, each representing a time zone or time distortion of some sort. Now these are the main 16 maps, there will be mini maps and small locations as well. Without giving too much away, you may find yourself in the year 50,000 in the new North American continent or an unrecognizable landscape in the year 200 million B.C. Earth has been ravaged by an Alien infestation and no signs of homosapien or Neanderthals wandering about. Did they bring forth the birth of man? Did they abandon Earth for greener pastures?
We want to bring a diversity to the game, to include different Zones, Times, civilizations and a sense of freedom to explore these areas.
Another Idea to possible include is a some sort of outward influence to a time disturbance, that has stopped time itself and scrambled it so to speak into to different areas on Earth or some unknown location planet. Who knows, so much to do and i am having so much fun designing and crating assets for the game.. So many different themes to create. As well as learning so may different ways to create.

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serendipitygames Creator
serendipitygames - - 28 comments

Changing up tactics. Going to dig into the backup story line, after the BBC rejection for the Time Lords game, were switching to the secondary solution. So changes to come in mostly the back story, names, a few character races and locations. Will keep it posted.

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serendipitygames Creator
serendipitygames - - 28 comments

Still in need of more talent, could use modelers and texture artists as well as script writers. Also story writers would be a plus. If your a student feel free to send a note our way.

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