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Comment History
Sechain
Sechain - - 4 comments @ MISERY Ver.1.0 Patch 2

I installed the Sniper package from the patch and..

Stamina is changed
Food is changed
Trading is changed
Starting ammo is changed

Knives are still overpowered and I can one shot snorks,boars,pseudodogs, etc.
Sights for mosin/sks are still broken

Good karma+3 votes
Sechain
Sechain - - 4 comments @ MISERY

I've played roughly 2 hours as each class, and I have a few comments.

The major problem I've seen with the balancing of each is that by placing the weight limit on recon so low, you've effectively made him slower in almost every practical situation than the assaulter. 2 weapons, a suit, and a mix of ammo/consumables/artifacts usually will be around 20+kg, at this point you either leave all notable loot behind, or sacrifice your ability to actually run. Besides this, the sniper class is interestingly good at close quarters; with the starting rifle seemingly weak against starting mutants(It's too expensive to keep loaded and use against them, anyway) I began to use pistols for everything and in most situations it was more effective than the assaulter's starting machine gun, or the recon's submachine gun.

Classes aside, I've found that nearly all loot except artifacts and weapons at 100% durability are not worth taking; I understand the importance of keeping money scarce, but barely damaged weapons should be sellable for lower amounts(Traders, and technicians need spare parts, and rookies need guns). Zombies are unstoppable juggernauts against bullets with 2-3 rifle bullets to the head just throwing them into their ground spasms, but at close ranges knifing seems extremely effective.

Other than that, the mod seems all around solid. The difficulty is existent if arbitrary at times. The combination of textures and lighting is depressing and miserable. The variety of weapons is impressive.

Good karma+4 votes
Sechain
Sechain - - 4 comments @ : I WORK ALONE

I've played through CoP with IWA and since you're working on Misery I'd like to ask for a few features to be reworked or adjusted if they're going to be included.

Bandits should not be hostile close to safe zones; after emissions there will occasionally be blood baths right outside the door after its over. This really ***** up the starting stalker/bandit missions. Carden's exoskeleton sprint should either be restored, or he should get another unique upgrade. Weapons should look rustier based on condition or who had them if possible. Zombies should have a higher headshot multiplier so sniper rifles/assault rifles/shotguns are more effective.

Other than that, it's a solid all around mod.

Good karma+3 votes
Sechain
Sechain - - 4 comments @ : I WORK ALONE

I have a fresh install of CoP and installed your mod. During certain weather, I've noticed a black box around the sun in-game
imgur(dot)com/NxYOb
This seems related to sun shadow/sun rays, as disabling them eliminates the problem(But it also ruins a lot of Stalker's lighting effects..)

Any ideas on how to correct this?

Good karma+1 vote