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Comment History
sean341
sean341 - - 10 comments @ East Wind

Thank you.
Glad you are on to the issue.
Mod looks great so far.
Thanks for all the hard work.

Good karma+1 vote
sean341
sean341 - - 10 comments @ East Wind

Imgur.com

Imgur.com

I am getting a crash to desktop.
I am Israel.
And I think when Egypt planes attack my base ,OR else when my iron dome shoots at them the game crashes.
It crashed without my Iron Dome shooting at Planes ,when Egypt planes (i think Egypt planes anyway ) bombed my base.

Is this normal?

Good karma+1 vote
sean341
sean341 - - 10 comments @ High(er) Resolution Textures v1.4

The game mode with 2 bombsites ,is it Demolition?

You have to destroy 2 of the 3 bombsites.

I just checked ,without mod.The same issue is present -it must be game related bug. Only noticed on Mission and Village map so far. The Mod is not causing this issue. Ignore looking at it -unless maybe your mod could fix the game issue maybe.

I am really liking your new edit 1.4 ,tried that today -was happy to see it available. Good job . I hope other users can download and enjoy it too.

Good karma+2 votes
sean341
sean341 - - 10 comments @ High(er) Resolution Textures v1.4

Imgur.com

May not be mod related ,but I noticed Bombsite C is missing its Icon. A and B seem OK. Maybe check this too please.

Good karma+1 vote
sean341
sean341 - - 10 comments @ High(er) Resolution Textures v1.4

Looks very nice.
Thank you very much for this new and improved version of your mod.

When I had a look at the files I noticed that textures_3.iwd had a texture 3 folder which contained an images folder.
The other .iwds had a different structure ,where they only contained an images folder.
Is this correct?

Good karma+1 vote
sean341
sean341 - - 10 comments @ High(er) Resolution Textures

I have put an idea forth on the discussion page for v1.2 of mod.
maybe look at this.

Good karma+1 vote
sean341
sean341 - - 10 comments @ High(er) Resolution Textures v1.2

I have tried the v1.2 of your mod.
I like it.
There were some minor issues.
I think I have a really quick fix.

Favela crashed ,got message ,"pickup destroyed nml (out of video memory)(FAVELA)". So I deleted 2 pickup destroyed files in the zip/iwd.

Next problem ,there is a big red tree in Mission Map ,which does not look correct. Also a few other maps had a slight foliage problem -leaves red and appearing/disappearing. These issues seemd hard to fix ,so I took a simple approach. I removed files in zip/iwd that had the following 2 names-
canopy
tree.
This removed 44 files ,I am sure most of these are good ,but my fix is quick and simple.

After doing these 2 things the HD MOD does not crash on FAVELA and the red tree issue seems to be gone.
Perhaps other users can try this ,or author can maybe look at these files closely ,until he comes up with another edited version.
By the way I think the MOD even less my edits is very nice and I am gratefull for the work done in creating it.
I merely give some constructive feedback and a possible solution as well.
Look forward to next version of mod.
Thank you very much for making this.
I am testing on IW4X with bots by the way ,in case that has a significance.

Good karma+2 votes
sean341
sean341 - - 10 comments @ New Optics for Raven Shield Multiplayer

I want to use this mod for singleplayer.
I would like to interface with Supply Drop Mod.
Is this possible ,
and what do I need to do to do this?

I really like the OKP7 optic ,is there perhaps another way just to incorporate that optic alone into Supply Mod?

Good karma+1 vote
sean341
sean341 - - 10 comments @ Vietnam Mod

I made a config up called

sean.cfg (placed in same place where server.cfg is-ie in mod folder not in config folder)
which included these lines ONLY ;

exec configs/admin.cfg
wait
exec configs/vietnam.cfg
wait
exec configs/players_control.cfg
wait
exec configs/healthcentre_control.cfg
wait
exec configs/weapons_control.cfg
wait
exec configs/ambient_control.cfg
wait
exec configs/vehicles.cfg
wait
exec configs/gametypes.cfg
wait
exec configs/rotation.cfg
wait
exec configs/pezbot.cfg


I did also tweak the pezbot.cfg to my preferences (these bits I edited,kept the rest intact)-
set nam_pezbots_enable "1" // Pezbots on/off; 0 is off; 1 is on; default is 0
set nam_pezbots "6" // Number of bots; (defaults to 0, max 63)
set nam_pezbots_allies "3" // number of Allies PezBots
set nam_pezbots_axis "3" // number of Axis PezBots
set nam_pezbots_skill "0"

I started a multiplayer game, then whilst in multiplayer lobby where you pick maps and gamemode settings , opened console and typed
/exec sean.cfg

This seemed to work and added bots in game when I did then pick a map to play.
I was having trouble otherwise.


I also made some changes to-
healthcentre_control.cfg
(these bits I edited,kept the rest intact)-
set nam_regen "1"
set nam_bleeding "0"

This made health and regen like normal COD game, no bleeding or using health packs ,which I could not quite understand in game either.This change worked well for me.

Good karma+3 votes
sean341
sean341 - - 10 comments @ Pezbot WARsound (012 JAK)

Thank you very much.
This worked nicely for mp_osg_nt_2025 .
I tried a few other maps out too from these new waypoints and so far so good.
However I did have 1 problem-
csgo_overpass
and
mp_csgo_zoo
I got an error and the map would not load ,it said
exceeded limit of 1000 x model assets
Any solution for this?
This is a side issue though.

Good karma+3 votes