(One quick addition that's not really related: I often wonder why only so few game provide in-game movie tools. They are a relatively cheap way to help users make tons of movies. It's free advertising for the developer and a healthy machinima/movie community can keep public interest in the game for a long time: Look at TF2. Look at Quake 3, the game with the best movie tools I've ever seen and even now, more than ten years after its release, people produce high-quality movies - one reason why the game is still healthy and alive. Plus, movie tools can help the developers to make a professional-looking movie. I always shudder at official trailers with stuttering mouse scrolling and "we-use-WASD-for-cinematic-camera-movement" stuff. Horrible!)
That's it. Sorry for three posts but I felt the need to give a longer explanation of my initial statement on RPS.
Schaulustiger
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