It should be fine.
I've got plenty of addons installed myself, including Igi tasks, and it works fine for me. Still, it's most likely that there's a conflict with some other addon.
I wonder what my addon has to do with that.
Release Candidate 17, the most recent version of Anomaly 1.5 at the moment.
It's one of the things I always wanted to fix but haven't got to do that yet. Thanks, mate, I'll take a look at this myself.
This will probably the final update, at least for a while:
- Decreased the duration of all level transitions to be more in-line with actual travel times.
I've been using this addon myself for a while now and never experienced such issues, even with considerably worse gear. ¯\_(ツ)_/¯
This addon only changes in-game time based on level transitions, don't expect it to take care of your status ailments for free. All you need to is to wear a gas mask and treat your wounds before you travel to another level.
I wanted to differentiate them from bandits, doing that would make them exactly like bandits xD
It's just an option to make things easier. You may or may not use it, your choice.
Like I said in the description, Renegades are neutral to Ecos and Loners in Clear Sky.
The reason why: instead of them being "the worst of the worst", I'd personally interpret them as, well, renegades: outcasts and deserters from the main factions, such as Freedom or Duty. Then, there's not much reason for them to be hostile to scientists or all independent stalkers.
Made an update with several duration times adjusted by me based on the world map, or good ol' common sense.
It only dulls their x-ray vision and spider senses a little, no major AI changes.
Yes, it's just a few stat changes.
Update:
- Reduced starting faction relations with the player in custom game_relations to a normal level.
- Implemented a fix for Monolith outfits (suggested by robertreid161214).
Minor update:
- Fixed descriptions of the CS-series suits (CS-1 is the lowest, CS-3 the highest).
AFAIK artefacts in Labs do respawn after a while. Also, I excluded the best artefacts from stashes in the most recent version of LTTZ, this addon is outdated.
I'll release a 1.5 version after the next beta update happens.
The addon has got some limitations. Just exploit the fact that people will remember your original faction if you put on an outfit in plain view.
All right, this should be the final ultimate update deluxe, unless something to fix turns up again. Requires a new game, of course.
I've been working on the definitive update to my main addons. Among other changes, common enemies from campaign factions will be on par with normal stalkers. Only unique NPCs will be noticeably tougher.
They're definitely still there, both in the files and in-game.
It definitely should display a target marker. Anyway, he's in the main building of the merc base in Dead City, standing next to a fireplace close to the main entrance.
No new game required unless you use DrX Questlines, in which case you might fail some active quests when you disguise yourself as the enemy. Everything else will work fine from then on, though.
Complete the quests given by his team.
The base Lost to the Zone mod, which is required for this one to work, already includes a modified Item Soup + CoC Items Addon combo.
SarisKhan
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