Started with creating simple games using Gamemaker, moved to Gothic, then Crystalspace, then Crysis Wars and hopefully CryEngine 3 soon!
A summary of the state of the project and announcing the closed beta of our demo.
project status, closed beta of demo
Finally the pieces for our CE3 SDK based standalone demo are coming together, but there are even bigger things to come in 2012...
outlook for 2012
Checking out the new item tracker, announcing our next demo and giving an outlook on our plans with the CryEngine 3 SDK
item tracker, oasis 1.2 demo, cryengine 3 outlook
It's release time, people! The second technology demo of the open Outcast project is ready for testing...
oasis 1.1 technology demo released
In today's countdown article we'll take a look at the plans for after the Oasis 1.1 release... ah by the way, the torrent is out!
oasis 1.1 countdown: future plans and torrent release
Dialogues are an essential part of any Adventure game. In today's article we'll examine how these are implemented in Oasis 1.1
oasis 1.1 countdown: dialogue system, voice acting and localization
In today's countdown article we'll be covering the gameplay alterations to Crysis Wars. You will be able to test everything described here in the upcoming...
oasis 1.1 countdown: camera-, quest- and interaction system
Take a look at the Travelling System implemented in our upcoming tech demo. There's also a preview of the regions to explore.
oasis 1.1 release countdown: explorable regions and travelling system
Our second tech demo is arriving just as we didn't announce a couple of weeks ago. Huh? Right. Better to release something without announcing it than...
kicking off the oasis 1.1 release countdown
This time our Lead Gamedesigner reveals some infos about our storyline. Besides Hi-Res versions of the artworks featured in the artbook were published...
story infos, hi-res artworks, looking for translators
Nonlinear gameplay implies free traveling between levels. We developed a system that adds this feature to Crysis Wars (and added a custom quest system...
free travelling, improved quest system and custom ui
Found an epic item and didn't have enough room in your inventory? This won't happen ever again!
introducing the incredible backpack 3000!
An Action-Adventure needs a different Dialogue System than a Shooter, that's obvious. During the last weeks we were working on our own one which supports...
let's talk about talking
After months of hard work, the Eternal Outcasts team is proud to present you the 'Oasis' prototype, the next level Outcast experience based on the Crysis...
open outcast - oasis released
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