Games aren't just a bunch of assets and some engine that keeps them moving and interacting. Especially a singleplayer Action-Adventure depends on a good storyline. In order to give you an idea about our story creation process, and how you get to real ingame dialogues and quests out of the text version, our lead Gamedesigner Madcybi has written some blog posting discussing all that.
Since the release of our Okasankaar artbook some people requested Hi-Res versions of the artworks they could use for wallpapers or printing. Now we put them all up in this gallery.
You can also browse the artbook online on issuu.
Finally we wanted to announce that we are putting a new tech demo together (Oasis 1.1) and we are looking for translators (especially French) - last chance to get into the credits! If you're interested, or want to know what other jobs are free at the moment (3D artist for example), check out our new detailed job listings.