Any chance we could see another Rise of Sols patch to improve the game? I personally think that the change to hero spells, making them limited, should be reverted. If you open up the magic cards (unit abilities starting with magiccard and MC) in the ALL.GSC and mod.gs1 files, most magic card abilities have a '<Amount>?</Amount>' data line with numbers ranging from 1 to 10. Fireball, for example, has <Amount>4</Amount> in one of its files, limiting it to 4 uses before it disappears. Mana and cooldown limitations already prevent heroes from using powerful spells, so I don't think we need this limitation. Spell cards don't have this limitation in the unmodified game, so I don't think we need them here.
rukifelth
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