Heroes of Annihilated Empires 2 : The Rise of Sols Mod
version: alpha 3.5
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About
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Hello, this is "Heroes of Annihilated Empires Rise of Sols" mod.
We have put in our greatest efforts to bring this up till here.
As you may notice, the mod is in its alpha testing stage. Since we put in
a great deal of effort to making this mod, we'll have to ask you, the user,
not to redistribute it under any other name or take credit for it.
Some glitches will be there
A Map pack featuring 4 maps are out already! (HoAE RoS Mod Alpha map pack 5.4)
Some features will still be missing since this mod is still under development
and you are the V.I.P testing it!!!
README: I would like testing and feedback so please help out this great game.
If we can unite as one great HoAE team, there's nothing we can't do....
So come join Hoae.ucoz.net and shout out loud that this game doesn't deserve
death!!! Please.....
Installation:
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1) Reinstall Game.
2) Copy and Replace the Files
3) Please comment about the mod in
Hoae.ucoz.net because I would need Ideas and suggestions and help.
if you like/hate the mod now, we can together make it a better finished product.
Becuase we care about you and your opinion!!!
Requirements:
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1) Minimum 1.5 GB RAM (2 GB under Windows Vista, Windows 7)
2) Geforce 7600 or better(to adjust to Visual tweaks)
3) HOAE Patch 1.1
4) Works with any language version but the mod converts it to "English, Italian"
5) Kindly Give suggestions or report Problems.
6) Known only to work with Retail DVD (US, Czech, Polish, Russian, Italian, French)
Retail 3 CD (UK, US, French) and Steam Versions of the Game (Basically all versions)
I will "not" be responsible for any harmful changes happening to your computer
by installing this mod.(It didn't for mine!). Use this at your own risk.
Known Issues:
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1) Unfinished features
2) Map Simplifier problems.
If you encounter problems please come to "http://hoae.ucoz.net". We can try to fix it.
Changes
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1)There are over 500 small and large changes to the game, I would only increase the mod size
listing them!
Credits:
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Flame Master (Ejaz Ashraf) - Modder (http://hoae.ucoz.net)
Xeno (Riccardo Dini) - Programmer, translator (http://hoae.ucoz.net)
Ebel Angel (Angelique Decombele) - Inspirer, helper and a lot more
(A Special thanks)
(http://cossacksworld.ucoz.co.uk)
Andrew Shpagin - Source and Support and tools. HOAE 2
3d coat/ GSC RTS Games, lead programmmer
Vitaliy Listenko - Support and help
GSC RTS Games, Programmmer
Oleg Yavorsky - PR Director GSC. Support/Tools.
Necros (Nawfy) - Tester version 3.3 and before/ map ideas
Hang Phyr (Shawn Mitchell) - Tester/ Imabalance reporter
Rameez - Tester (RPG mode before version 2.0)
Korvak (Jaffy) - Tester (Bug feedback version 3.5 and before)
Kytheron (Paul Rummel) - Arousing that map maker in me and for
those great maps.
Gexozoid (dunno his real name :P) - Thank you for your help on my attitude ;)
and info about AC engine
Ryu (Ste) - making me realise about a fogotten world of
Internet game
AND YOU!!! - for testing :-)
Testers - online
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(inactive)
Hangphyr
Zargen
Andras
Paragon
Drudley
rapsodnigg
Alexander
theshadowcult
Tiarilir
(Active)
Ryu
Gsc-game.com
use that link to see more testers. Sorry testers, I am panting looking all over for names!
Use the necromancer fix with this Moddb.com
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From what I can see it’s still the original 3.5a, is there any new content and is development continuing?
This isn't a new release, it just wasn't uploaded into ModDB
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Any chance we could see another Rise of Sols patch to improve the game? I personally think that the change to hero spells, making them limited, should be reverted. If you open up the magic cards (unit abilities starting with magiccard and MC) in the ALL.GSC and mod.gs1 files, most magic card abilities have a '<Amount>?</Amount>' data line with numbers ranging from 1 to 10. Fireball, for example, has <Amount>4</Amount> in one of its files, limiting it to 4 uses before it disappears. Mana and cooldown limitations already prevent heroes from using powerful spells, so I don't think we need this limitation. Spell cards don't have this limitation in the unmodified game, so I don't think we need them here.