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Comment History
rudenut
rudenut - - 2 comments @ Maelstrom

I really like the mod. It is very well thought out and all the races play somewhat differently. I do, however, have a couple of suggestions. The balancing of the new races should, IMO, be more closely aligned with the vanilla races. Currently I can roll the field with Alliance or Cators....(bazillion strike craft for the former, endless ships for the latter). I would welcome the original races be brought to the level of the new ones.

The other suggestion concerns my new ship model. The Excelceor battleship appears to be a command vessel or attack battleship, however, the abilities suggest it is a carrier of some sort. My suggestion is that strike force, empowered strike, and rapid manufacturing be replaced with either fleet buffing type abilities or heavy weapons similar to the Koi.

Great work on the mod and I hope to see it for Rebellion in the future.

Good karma+1 vote
rudenut
rudenut - - 2 comments @ Supreme Destruction Deleted Mod

I'm having a problem with the mod. It crashes when I start a multiplayer with a friend coop against the ai. I noticed that it was stated that a high unit cap can crash the game...although I assume that happens when the units a amassed. This crash occurs when i start the game.

How do I change the unit cap. I have found no info on this

Good karma+1 vote