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roycewicz
roycewicz @ MW Mod 3.2 - Advanced Flight Modeling for SAMs

also bear in mind that our videos are mostly demonstration videos, not gameplay videos. so we'd only show you one-sided story, which is the story where sams or code works perfectly and doesnt fail.

what you don't see on the demo video are times when patriot misses completely. gameplay videos would show you balanced story and i've been pushing for more of them to be made.

Good karma+1 vote
roycewicz
roycewicz @ WiC MW Mod - FLINT - AIM-9X

is that a compliment or a cynical trash remark?

Good karma+1 vote
roycewicz
roycewicz @ WIC: Modern Warfare Mod

Stop flying high when there is Patriot missile system guarding the area.

Trying to kill a Patriot with helicopters or flying in high altitude in front of them is a sure way to get yourself killed... These systems will not trade themselves for anything less than 10 simultaneous shots at your air power -- that is the reason for their existence.

This is where your TA comes in. Spend them to buy cruise missile and ballistic missile launchers to attack priority targets that would otherwise be too risky to reach with helicopters.

Good karma+1 vote
roycewicz
roycewicz @ The days of Arty War in WiC are over.

dead wrong actually.

because artilleries don't have the decisive range the missiles have. You can't even reach other team's island anymore with arty because of their short range.

w/ cruise missiles and ballistic missiles, you can hit anywhere on the map, and they do TONS more damage than a single arty shell. one missile with 900 pound HE or cluster bombs does like 10 times more damage than a single 155mm shell.

When one cruise missile or scud lands on a loaded command point that's being fortified by other team, you'll earn ridiculous amount of TA out of one solid hit. With arty, you need to drain yourself dry and hope enemy choppers aren't coming to kill you and enemy never moves.

Good karma+4 votes
roycewicz
roycewicz @ Python Ammo Management for Main Battle Tanks

Dude this is silly.

It makes no difference whether we call it auto-loader or manual loader. If I rename the code to say "Gunner" instead of "Meggit Auto-Loader", you wouldn't be writing wall of text bitching about Abrams getting downgraded.

Besides, it's simple to simulate auto-loading in a game from code standpoint than a manual loader. With manual loader sim, you need to slow down the rate of fire as engagement progresses further. We don't have this problem to worry about with auto loaders.

/Dan

Good karma+1 vote
roycewicz
roycewicz @ MQ-1 Predator Drone

The point of this unit is that you spam Predator drones on outer edge of S-300 umbrella to force their radar to lock onto the drones and keep it busy.

Since IADS radar is limited to 120 degrees coverage, while S-300 is busy with your Predator spam, you sneak in from other direction with your Apache Longbows and spam 16 Hellfires on top of S-300 site and its defending Tor M1s.

There is purpose for these drones. With team work, they are SAM killers.

/Dan

Good karma+2 votes
roycewicz
roycewicz @ WIC: Modern Warfare Mod

infantry1242 troll from Project51 needs to stop posting junk in here.

Good karma+1 vote
roycewicz
roycewicz @ FGM-148 Javelin In-Game Testing

The current code which is newer than blahdy's video above doesn't have a dedicated "aa mode" per se but can still hit helis. I think he's going to upload another video later today or so with more Javelin shots based on latest CLU code.

/Dan

Good karma+1 vote
roycewicz
roycewicz @ Patriot PAC-2 TEL Work In Progress - Nov 10, 2010

You do realize that there is something called polygon limit in a game, right?

Just checking that you're aware of a basic game development process.

Good karma+6 votes
roycewicz
roycewicz @ Advanced Feature: Error Handling with C++ and Python

hahaha, divide by zero is very very seriouz biznezz indeed!

Good karma+4 votes
roycewicz
roycewicz @ New Heavy SAM Modeling

Also keep in mind that in real world, most long ranged or high altitude SAM shot is done using ballistic lofted profile. The missile flies way up, well above the aircraft's altitude, then drops down like a knife shot. See the example of pac-3 hitting a drone aircraft here Youtube.com You can see the missile coming down like knife through butter out of nowhere.

General rule of thumb is that the pursuing SAM must build significant amount of energy by the time it performs the descent, it needs to be running at least at speed of mach 3 or higher. Both patriot and s300 will reach these speeds very easily.

The issue is that when sam starts descending at extremely long range after significant loss of rocket energy, then the only energy supply the missile will have is the gravitational law of free fall with no thrust. At natural lateral downward acceleration of only 9.8m/s/s, the missile will simply go ballistic unless it had its own forward inertial energy to make the shot. This is what happens when SAM is fired close to its maximum range, it starts losing so much energy that it will generally go ballistic against maneuvering aircraft.

Good karma+1 vote
roycewicz
roycewicz @ Ground Collision Modeling for Air Units

When MW Mod started, everyone wanted us to model SAM's and AA's realistically like in reality. You can't have realistic SAM without modeling altitude into consideration. So we model altitude into consideration and now getting comments like "why are you doing this, this is not a flight simulator"

Listen, we do hear opinions from both sides on the issue. As blahdy stated that is why we are putting in two helicopters, one with auto-pilot ON and one with auto-pilot OFF. It is up to the player to decide what kind of gameplay he wants.

Is putting two different types of choppers, where YOU, the player has complete control over what taste of gameplay you want, still a problem for you? If so I'd like to know, because existing strategy-style flight modeling has NOT changed at all, it is here to stay and is not going anywhere. You just pick and choose which helicopter you want to fly, it's that simple.

We're simply introducing a new style of gameplay to players that want extreme micro in a real time TACTICS game and we are not replacing the old flight model.

Good karma+2 votes
roycewicz
roycewicz @ Ground Collision Modeling for Air Units

Given that offensive attack helicopters are getting realistic payload, 38 rockets and _EIGHT_ hellfire missiles instead of just 1 in the past, it ought to require more micro on the player's part to be flying around with such devastating firepower.

If you have problem with it, then fly defensive attack helicopters, where auto-pilot channels are turned on and the helicopter automatically hovers for you.

but, if you want to go into enemy SAM territory, have the privilege to deny armor in no fly zone and hunt down SAM's, learn how to fly. If you can't handle it, then defensive choppers are your answer.

/Dan

Good karma+2 votes
roycewicz
roycewicz @ Advanced Feature: PredictorFCS

lol, you forgot to mention the changes since predictor 2.1. We not only calculate the lead with trigonometric sine law, but offset the target lead centered on a standard bell-curve to take into account for the gun barrel's inaccuracy. En.wikipedia.org

You can see it in action when pantsir opens up fire with 30mm cannons. The bullets seem to spread out like a shotgun blast as they travel in the air.

Good karma+2 votes
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