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rotterdam
rotterdam @ Contra 009 FINAL PATCH 1 changelog (part 20)

So you've removed Frog Missile application to F-35, and may I ask you WHY??? Ahaha

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rotterdam
rotterdam @ Contra 009 FINAL released!

F-35 have no Frog Missile application (in spite of upgrade's description). Patch needed!!!

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rotterdam
rotterdam @ Contra 009 FINAL released!

Also seems like Hazael's voice acting is disproportionately loud.

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rotterdam
rotterdam @ Contra 009 FINAL released!

And I keep sayin' that Nuke's tank hunters 're ovepowered. I mean, you know they rape everything 1v1 so you can't face 'em. Yeah artillery, but you need prefire, that isn't really smart in practice. Why don't you give defenses to Nuke instead of keepin' such an imbalanced units (Irradiator, that counters any infanrty of being used on the battlefield)? Then remove Hadron Collider (random overpowered stuff) and Nuclear Storm (is it really useful???) and...hey, you probably would get a balanced general :)

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rotterdam
rotterdam @ Contra 009 FINAL released!

Also Colossus is a "feeding" defense for enemy's AA. In addition it's efficiency decreases this way.

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rotterdam
rotterdam @ Contra 009 FINAL released!

I think Air's Frog Missile should be applied by default and displayed (like Nationalism for Infantry, Napalm for Flame etc). Cause without it airplanes're too ineffective (or require too much micro). Other fractions' airplanes're supporting units, whereas Air's're the main. So they should be effective (I mean "guard" button ofc).

PS
Also I think that F-18 and F-35 should be forbidden from attackin' structures, cuz they're too ineffective 'gainst 'em. So they should be just anti-armor airplanes. Here I mean the same "guard" option efficiency.

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rotterdam
rotterdam @ Contra 009 FINAL released!

Do I need to have GenTool installed to play online using your VPN system?

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rotterdam
rotterdam @ Contra 009 FINAL released!

F-16XL're still bugged with fire range (either with "Eye" or without it). I've told ya...

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rotterdam
rotterdam @ Contra 009 work in progress - News Update 15

And also those useless SLID, "Eye"...
It shouldn't be so complicated..."range" fields, others can destroy enemy's missiles (but you won't keep 'em right near enemy's AA defences, right?) Also there's a lot of non-missile AA stuff, so useless!!!

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rotterdam
rotterdam @ Contra 009 work in progress - News Update 15

So why at least not to replace F-16XL's Tomahawk-style rockets with common aerial bombs? Why should F-16 bear those incomparable in scale ballistic missiles?
And also, Ive told ya...Air is too "missiles" general.

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rotterdam
rotterdam @ Contra 009 work in progress - News Update 15

So...GLA Mobile Stash has 6 transprort places, while there're 5 workers for optimal gathering. So why not to make 5 places?)

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rotterdam
rotterdam @ Contra 009 work in progress - News Update 15

The problem is, the more comanches flock is, the more OP this ability comes.
And yes, Laser's comanches're the most powerful in Contra. This is just to avoid talks 'bout "other comanches need rocket pods upgrade cuz they're less powerful". Comanches're diversion units.

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rotterdam
rotterdam @ Contra 009 work in progress - News Update 15

Ahh really? I mean that Laser's comanches fires their lasers from their default pods! Alike rocket comanches do. So for what reason should rocket comanches have an additional ability to fire a volley of rockets?!!

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rotterdam
rotterdam @ Contra 009 work in progress - News Update 15

So if Laser's comanches have no rocket pods upgrade, why should other USAs have?

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rotterdam
rotterdam @ Contra 009 work in progress - News Update 15

Don't make minigunners be able to attack aircraft! It's just OP sh*t from original ZH, men. Infantry general has gatlings, AA crawlers, stingers. Isn't that enough?

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rotterdam
rotterdam @ Contra 009 work in progress - News Update 15

And I keep sayin' that Stealth's scorpions're too strong. In Jundiyy's latest video Persun's raped Tank with hordes of these scorpions, Tank's tanks were lookin' lousy against 'em. Sc II' re just "one shot horde" units!!!

PS
By the way, could you create such a system, which won't allow mirrors in 1v1 random games? Cause I think it's boring.

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rotterdam
rotterdam @ Contra 009 work in progress - News Update 15

I think you should change Pave Low cameo. It's not good enough compared to the others. And also it's frontal, while others're side viewed (which is better).

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rotterdam
rotterdam @ Contra 009 work in progress - News Update 15

I've recently found out 'bout horde bonus bug in ZH. I mean that you have to evacuate soldiers from bunkers (crawlers, helixes) to make them get horde bonus in case they were garrisoned without gettin it. So is it fixed in Contra?

And accompanying question here, does additional horde bonus from upgrades (Naionalism, Patriotism) apply to garrisoned units (that had horde bonus yet), or you should re-evacuate 'em?

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rotterdam
rotterdam @ Contra 009 work in progress - News Update 15

Why do you need those Nuke's overpowered Tank Hunters? Why can't Nuke be content with normal ones?

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rotterdam
rotterdam @ Contra 009 work in progress - News Update 15

And also, I just meant to say that "Overlord-based" just don't "feel" regular units. Average tanks do nothing to 'em

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rotterdam
rotterdam @ Contra 009 work in progress - News Update 15

Any kind of "crew killing" is so annoying in this game. I mean Jarmen and Neutron Cannons (WHY???). The only allowable things - are Neutron bomb ability and neutron mines. Cuz player has ways to avoid them.

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rotterdam
rotterdam @ Contra 009 work in progress - News Update 15

"Overlord-based" were overpowered at all times. Since Vanilla Generals.
They're too strong, too armored. The only thing is that they're slow, but it's fixable (also Nuke has fast Overlords for free).

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rotterdam
rotterdam @ Contra 009 work in progress - News Update 15

Hi Contra team! I have a question. I've never understood 1 thing in game.
Look, jammer trooper has 2 modes of "attack". One of them disables vehicles, but what does the other do?

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rotterdam
rotterdam @ Contra 009 work in progress - News Update 15

Cuz Overlord-based units're too OP and also they're boring.
Don't you agree that it's mich more interesting to fiht with ZTZs (at lvl 1, then upgrated at lvl 3 and lvl 5) than to produce those Overlords. See, GLA and USA don't have "large" units (with the exception of Drone Controller and Chimera), Сuz "large" option is only for super units. "Large" units don't look good in game just...

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rotterdam
rotterdam @ Contra 009 work in progress - News Update 15

And why don't you nerf pathfinders (all the snipers at all). I mean balanced firepower like it's been done in ZH v 1.06. Cause snipers were too OP vs infantry.

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rotterdam
rotterdam @ Contra 009 work in progress - News Update 15

Also, what is the real purpose of toxin terrorists and toxin demo traps?
I mean practical use of their toxin component. Does it really need?

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rotterdam
rotterdam @ Contra 009 work in progress - News Update 15

Ahh...and what 'bout removing Jarmen's "Snipe crew" ability?
It's really the most annoying thing in the whole game.
I suggest this way:

1. Remove this ability.
2. Make Jarmen's firing totally stealthed (like pathfinders).

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rotterdam
rotterdam @ Contra 009 work in progress - News Update 15

As well as Overlords (I mean only classic dual cannoned one, not other Overlord-based units), so Overlord (Emperor) is...I don't know, they just don't look good in game.
And I'll tell you why it's so. Because where have you seen a tank with 2 cannons? It's just circus.

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rotterdam
rotterdam @ Contra 009 work in progress - News Update 15

Well...I have an idea that scorpion's rocket should be totally removed from the game. See, scorpion is a light tank, and there's a significant difference between standard and rocket scorpion. It becomes too overpowered with rocket upgrade. Let him increase firepower (main cannon) by scrapping, but no more than that!

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rotterdam
rotterdam @ Contra 009 work in progress - News Update 15

And don't you think that Stealth's scorpions're too overpowered?
Yes, they have reload time but their damage is too high. They just rape everything.

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