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Comment History
Rogue_Steve
Rogue_Steve - - 6 comments @ Pure Vanilla Weapons Pack (only for VR)

Sorry about that. I only made the weapons for VR so they might look wrong in normal source ports.

Good karma+2 votes
Rogue_Steve
Rogue_Steve - - 6 comments @ Brutal Doom version 19

AWWW YEEEEEAAAAH!!!

Good karma+2 votes
Rogue_Steve
Rogue_Steve - - 6 comments @ Brutal Doom

I figured out what the problem is. It's an integer overflow exception. Somehow I overlooked the summary on the crash screen. Know of any ways to disable this troublesome exception?

Good karma+1 vote
Rogue_Steve
Rogue_Steve - - 6 comments @ Brutal Doom

I've used both engines and got the same results.
It usually alternates between giving me the crash reporter with the dead marine and crashing the entire system.
Thanks for the advice, though.

Good karma+1 vote
Rogue_Steve
Rogue_Steve - - 6 comments @ Brutal Doom

This mod is epic. I haven't seen any other mod for Doom that breathes so much life back into an already great game. And honestly, if you just press "F" in the game, you'll know what I think of the purists who think this mod sucks.
I do have one question for Sarge, though. I have been having some trouble with it crashing randomly somewhere in Knee-Deep in the Dead.
I made it to the Shores of Hell once, but that victory was short-lived because it crashed almost immediately afterward. I have tried everything from lowering the graphics settings to playing it in software mode to using the Janitor mutator. Nothing has worked. And only a few people have had the same problem. Is it a problem with OpenGL, the DECORATE scripts, or just my computer (I'm running it on a Radeon HD 6480G. Honestly I'm surprised it runs as much stuff as it does. It also has no new drivers for it. I checked.)? I don't know if there's a forum thread for this sort of thing, and that's why I came here. I'm hoping someone will be able to help me with this.

I also found a Facebook page that describes a similar crash that might be related to the problem I've been having.

Facebook.com

If a crash report is needed I'll see if I can find the one it generated.

Good karma+1 vote
Rogue_Steve
Rogue_Steve - - 6 comments @ Brutal Doom

I love this mod. Though I do have a slight problem with it crashing at random intervals when I run it in opengl. The crashes usually take about one or two levels to start, though I've gotten past Knee-Deep in the Dead and had it crash somewhere in the middle of The Shores of Hell. I've tried GZDoom and Zandronum and get the same results with both of them. Could it be a memory issue, a software issue, or anything else? And can it be fixed?

Good karma+1 vote