I'm not sure, right now. I started working again, leaving me much less free time.
I'm not sure, right now. I started working again, leaving me much less free time.
Thanks. I thought about adding some type of military unit, and I might do this at some point. I still have a LOT of sprite work to polish this thing (not counting the maps I need to do), so it'd be in a phase 2 or 3 of this thing. I'll have to look into that IDCLIP thing...
Thanks. I haven't worked on this in a while (I pumped out a different 32 WAD this last year), but I kind of want to get back into this. I might be able to make regeneration an on-off thing. The backpack does let you carry an extra gun. Also, since working on this, I figured out the source of the ceiling height bugs, so I can go and fix those...
Are you getting errors when it loads, or what? What version of GZDoom are you running? I know they put out an update in early January and I used a function call modified in that update. I think you need version 4.3.3 or greater.
I'm not sure how to do that. The monsters replace them and use the same spawn IDs, so if you play levels later than what I've created, the monsters will be there in place of them. I don't know how to make the command console replace them.
It should be under "files". Does it not work for you?
It should be under "files". Does it not work for you?
It should be. I've been testing it on GZDoom 3.60 as I build it.
Are you talking about the Nazi Doom mod, or what?
RobbyPants
joined
I'm a software developer who has a taste for Doom modding.