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Comment History
Riflemind
Riflemind - - 2 comments @ Wolfenstein: Source

As it turns out patrol patterns were an oversight! Silly me!

Good karma+1 vote
Riflemind
Riflemind - - 2 comments @ Wolfenstein: Source

I've been talking with my friend about making a Wolf3D recently. We planned to re-create the levels, rather than have the cartoon-ish kind of look (such as having the odd broken light for effect).

Looking at it, I figure it would be easy enough to take items and NPC code from HL2, and simply recreate the model and sound. For example; the Metrocop draws his weapon, just as the basic Wolf3D guard. All you would need is to recreate the model and skin, and use the same NPC class!

While we haven't had too much experience with this stuff, I've found it easy to code weapons and the like, while my friend has done some work with models and maps. Maps would be simple, as would NPCs, skins etc. The only trouble we might have is resposnes such as investigating a noise and maybe even patrol patterns....

So please let us know where this is at Mr. Creator :)

Good karma+1 vote