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Comment History
rene13cross
rene13cross - - 13 comments @ Freelancer Genesis 1.5 OSP 2022

I didn't mean to imply it was a bug in the mod, I'm sure it is something on my end, was just wondering if you had any pointers regarding where one might look if factions don't show up in the replist, besides common.dll. Also, I only messed with common.dll because factions weren't showing up in the first place. And yea, had used FLMM 1.31 to install it on a fresh install of the game.

Anyway, thanks again for this mod, it's clear that blood sweat and tears went into it. I keep coming back to Freelancer every few years and it's nice to experience more content and takes on what people envision things might look like after the stock game

Good karma+1 vote
rene13cross
rene13cross - - 13 comments @ Freelancer Genesis 1.5 OSP 2022

Hi Gibbon,

First of all, well done with this mod. I'm probably a good 30 hrs in to my current play time and enjoying it thoroughly. Absolutely love all the new additions and am eager to explore the outer systems.

I am experiencing some strangeness though:
1. For some reason, my ship speed or thruster percentage is not showing in the HUD. This one is nothing major since it doesn't add much anyway.
2. The replist is only showing stock factions, no new factions show up. I noticed from the 1.5 changelog you had made some changes to fix this. I checked the common.dll and I can see that you have removed most of the usual faction entries there (I also removed The Order and Q's and Kress' factions for the heck of it, Q's Men does indeed show up). Any idea why custom factions don't show up? Nomads and The Order don't show either, strangely enough, even though I thought they were a stock faction...

Good karma+1 vote
rene13cross
rene13cross - - 13 comments @ Anomaly Fonts for 4K+ Resolutions

Been away from the Stalker scene for a while and just seen this. Just wanted to tell you well done!
Also, regarding the way you did the upscaling was basically the same as what I ended up doing, except I actually went so far as writing a Perl script to handle the INI files. I wish I had shared it back then which would've made your job a lot easier but, for whatever it's worth, here it is now: Pastebin.com
Feel free to use/share/plagiarise however you see fit.

Good karma+3 votes
rene13cross
rene13cross - - 13 comments @ Anomaly Fonts for 4K+ Resolutions

Ah, there's your problem. These fonts are only intended for 4k+ resolutions, such as 3840x2160 or 5120x2880. If you read the description, you'll see that these fonts are merely upscaled, i.e. doubled in size. At 1920x1080, the fonts will be way too big, as you've noticed.

To uninstall, simply delete all files in "gamedata/textures/ui" that start with "ui_font_...". That should solve your problems.

I've actually since changed the name of the mod since I realised that the name could be misleading, which probably happened in your case

Good karma+2 votes
rene13cross
rene13cross - - 13 comments @ Anomaly Fonts for 4K+ Resolutions

What resolution is your game set to?

Good karma+1 vote
rene13cross
rene13cross - - 13 comments @ Anomaly Fonts for 4K+ Resolutions

I don't really have it set up. If you could send me a screenshot of the main menu and the logs from the game directory (appdata/logs) after the game freezes/crashes, that should be enough for me to figure out what's going on.

Good karma+1 vote
rene13cross
rene13cross - - 13 comments @ Anomaly Fonts for 4K+ Resolutions

This was actually me commenting off my phone without realising that I wasn't logged in.

Good karma+1 vote
rene13cross
rene13cross - - 13 comments @ STALKER Extractor

Same problem with Anomaly and Dead Air, very annoying. Let me know if you find anything useful

Good karma+1 vote
rene13cross
rene13cross - - 13 comments @ High Resolution Font's (For 4K) + WS Mouse Cursor

I tried the CoC fonts but unfortunately one loses the coloured bullet points in item descriptions, or did I do something wrong? Can you confirm that you have them?

Good karma+1 vote
rene13cross
rene13cross - - 13 comments @ Updated Radio [1.5.1] (Radio Update V4.0)

Yeah, I was thinking that it probably wasn't possible, especially not for Anomaly since the PDAs are actual upgradable items that can be swapped out anytime (although maybe that's a CoC feature, not sure) but one can hope :)

If I knew more about how the LUA scripting worked, and had more time, I might give it a chance myself but I think it's just something we have to live with for now.

Good karma+2 votes
rene13cross
rene13cross - - 13 comments @ Updated Radio [1.5.1] (Radio Update V4.0)

Anyone know if it's possible to keep the radio on after a reload of a game? It's frustrating that the radio turns off after every reload, especially on higher difficulties

Good karma+1 vote
rene13cross
rene13cross - - 13 comments @ Eleusis

Is there any way of running the game at a custom resolution? I have a multi monitor system (Eyefinity) and I know that the Unreal Engine does support them with proper Hor+ FOV. I know the game wasn't build with such wide resolutions in mind but I really think it should be no problem (had the same issue with Antichamber which was an Unreal game but was able to fix that using the console but in this game I can't seem to be able to access the console at all). Any help is highly appreciated.

Good karma+1 vote
rene13cross
rene13cross - - 13 comments @ Haunted Memories

Hi there. An absolutely fantastic game you made here.

Was wondering though, is there a way to configure the game to use a custom resolution? I tried to change the settings in regedit but they are reset once the game is started. I have an Eyefinity setup with 3 1440x900 so that's a resolution of 4320x900.

Good karma+2 votes