Well the characters aren't inorganic, really. Essentially they're half and half, but I suppose that isn't really much of the issue here. Maya is great for creating a base to work with, but ZBrush allows the artist to polish and create details in an abstract manner, or to create an entire figure from scratch - all at a pace that is necessary in this situation, specifically using ZShpere if the artist is good enough at doing so. As for the hands and legs, the legs are made the way they are to give the concept of an animal's hind legs (much like a cheetah or dog), and the hands and arms will be longer for the sake of "grabbing things", or whatever your imagination allows. The arms won't necessarily remain the same, they'll look less like human arms and more like something slightly less organic. Thanks for the input, we appreciate it! ;)
Remani
Nathan joined
This member has provided no bio about themself...